v0.7w Out Now
Added a web version!...
Added a web version!...

Better new game + Some Sounds. Music. bug fixes. Upgrade / skill system. Offline earnings...
Added a new upgrade for The Great Maw: "The Insatiable Guzzler - The Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at depositing their loads. Tier 2 increases...
Hey 👋 After a couple of weeks of hard work, the new version is now live. And, oh boy! This was a huge version: more than 30% of the codebase has been reworked. Thanks to that, performances are now...
Fixed a bug where achievements would not be earned Achievements now reset when clicking "Reset" Page theme updated...
🔥 Patch 0.27 ➡️ Add Chop Chains to your Steam Wishlist! 📰 News • Added 5 new Infinite Upgrades (2 available in the demo) to spend your excess wood 🌲 • Skill Tree tooltips now position...
Infusion has needed to be an essential part of Arcane Earth moving forward. It had to be designed to help players avoid getting soft locked while upgrading both tools and Golems. The first version did...

Fixed game over not triggered while dragging a building...

I've spent the last month updating my itch demo into something I'm genuinely proud of. Streetlight Syndicate is a casual 1-bit noir incremental game where you build a criminal empire from $0 in your p...
I found the issue and fixed it but it's made me realize how unreliable the web version is becoming. If it's ever too much I'm just leaving it so please play the Steam version instead :)...
Here's a preview of what it looks like to fight 2/3/4 opponents!...
reverted V7.9.1 due to it having a fatal flaw that i don't have time to fix...
Fixed bug with weaponballs...
Hello, players. Or perhaps — non-players . Today marks the official release of The Most Immersive Game Ever , a project that has taken absolutely no time, effort, or polygons to create — yet someh...

Improved tutorials Fixed tutorials not triggering after a save reset Increased difficulty of the last demo levels...
Hi everyone :) The development goes well with a lot of new changes, there is only one small downside i will not be able to make the update this week. The next eta is in about two weeks. I am sorry for...

Added this update: New on-click effect 10 new upgrades and scaling badges Readjusted ALL scaling logic to integrate new upgrades- this will different and more smooth Scrollable Button panes Defined va...
Achievement progress is now saved (it does not reset, need to work on that) Multi-purchase for idle clickers...
Changelog: Fixed automation bug having all buildings unlocked by default instead of through their corresponding research Fixed missing resource icons in automation modules Added trading market timer A...

Added new tutorials explaining most of the gameplay mechanics. I'd love to have your feedback on it...
The last update broke something on the web build specifically, causing it to not load at all. I'm temporarily reverting the game back to an earlier patch until I fix the issue...
Added new runner prestige upgrade Marching Orders: "Runners get +55/70/85% speed, reduced by 5% for each runner you have, up to a minimum of 15%.". This should give early game runners a big boost, but...

The current prestige system uses a single requirement (1000m depth + 50 crystals), which: Becomes repetitive after multiple prestiges Doesn't scale with player progression Ignores other resource types...

Changes: Locking tech behind an in game date like how GPU is Next update will be the Minor Update that adds A way to increase Research points Fixing any bugs...