Game Updates

Patch notes and dev posts · 20,685 Browser updates
Ensis IDLE
Ensis IDLE
137 days ago

Patch v0.5.8

ADDED 4 new modifiers Subpages are now remembered for each main section, even after closing the game Note to Soul Perk research, clarifying that it does not stay active for research to finish. Delete...

Ensis IDLE
Ensis IDLE
137 days ago

Version v0.5.8

**ADDED**
* 4 new modifiers
* Subpages are now remembered for each main section, even after closing the game
* Note to Soul Perk research, clarifying that it does not stay active for research to finish.
* Delete by item level to bulk trash
* Progress indicator to action buttons in Battle page
* Secondary pages as menu to the top right
* Attribute radar chart

**CHANGED**
* Reduced effect of Instructor soul perk from 100% to 75%
* Attribute modifiers are now rounded down but always grant +1 more
* Adjusted Thorns modifier display and log text
* Navigation UI
* Battle action button UI
* Power UI and descriptions
* Lowered early enemy HP scaling
* Increased Ashen Ghoul drop chance from 12% to 25%
* Decreased Stats for Ashen Ghoul to make early combat easier
* Lowered effect of Petrified Twig from 10% to 5%
* Renamed effect of Petrified Twig to be +Training Speed instead of -Time
* Increased Metal and Crystal drops in Frozen Mine
* Increased Crystal drops in Giant Structure
* Reduced Base production of Crystal Mine from 0.2/s to 0.1/s
* Reducing Clone amount with Phylactery focus will now recall them
* Back-to-Top button is now correctly positioned
* Avg. Hit/Dodge chance is now calculcated against your highest equipped item level
* Tweaked a few modifier scalings
* Increased base Soul reward of Giant Spider from 1 to 8

**FIXED**
* Several modifiers not showing enough decimal places
* Health not properly saving/loading when refreshing
* Auto-Fight/Fight button race condition allowing the player to kill dead enemies for free rewards
* Healing/Area change not properly resetting encounter time
* Auto Trash items not counting towards stats
* Petrified Twig using hardcoded 2% instead of actual value
* Possibility for remaining Clones to become negative
* Clone count sometimes varying wildly before reload
* Clone count not updating correctly on some occasions
* Missing modifier values in gear stat summary
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