Demo ver 1.3 is ready now!
📢 DEV LOG — Major Gameplay Update A new update is now available! This version introduces a brand-new Upgrade Card Selection System designed to add more strategic depth and replayability to the ga...
📢 DEV LOG — Major Gameplay Update A new update is now available! This version introduces a brand-new Upgrade Card Selection System designed to add more strategic depth and replayability to the ga...
📢 DEV LOG — Major Gameplay Update A new update is now available! This version introduces a brand-new Upgrade Card Selection System designed to add more strategic depth and replayability to the ga...
Title: Devlog #X: Bilingual Support & Desktop Pet Integration! 🛠️🐾 Hey everyone! It’s been a busy week polishing the core systems. Here are the latest updates for the project: 1. 🌍 Locali...
Hey guys, we're here with another Farm Idle update! It's a pretty small one, but meaningful for what we've planned in the near future. Patch 1.1.2.0: Map changes Added a fence where the Chicken would...
Hey guys, we're here with another Farm Idle update! It's a pretty small one, but meaningful for what we've planned in the near future. Patch 1.1.2.0: Map changes Added a fence where the Chicken would...
🌿 Sylvestre — Version 0.0.12 A major atmospheric update focused on weather, immersion, world generation, and overall game polish. Major overhaul of the weather system. New weather types: snow and...
Changes Increased base run speed and sprint speed Fixed a bug where the sprint state would be re-entered every frame while holding the sprint button — it now triggers once correctly The obelisk rota...

Transfer your itch save! You can now move your run between the itch.io build and the web version at any time. Inside the game, click either “global leaderboard & cross-device save → play online...

Transfer your itch save! You can now move your run between the itch.io build and the web version at any time. Inside the game, click either “global leaderboard & cross-device save → play online...
· New Endgame system — challenge Shadow Lord Malgath after collecting Creation Shards · New invasion alert progress bar & detailed battle report (wave outcomes, loss stats, battle log) · New Achi...
hello guys, in this update there were quite a few new things added, for one i added some more mouse controls (only a few) and sound That's right, i added sound it uses a procedural system just like my...

Hey! We hit over 3k wishlists on Steam ❤️ And thanks to you, FEED THE AI was sitting at #1 incremental game on itch for a few days , which honestly feels surreal. Thank you so much for playing, ra...

This patch is all about making the early game legible and learnable without taking away the dread. What changed 1. Upgrades only activate when you can actually afford them Previously every unlocked up...
this and auto expedite start timer right away after it's unlocked...

OATHHALL: Forge Clicker is now live as an early playable prototype. This is my first game, and I wanted to release a real playable version instead of keeping the project hidden forever. The current ve...
¡Hola gente! Después de bastante tiempo dándole vueltas, ajustando código y peleándome con los gráficos, por fin puedo decir que BioInfection · Conquest está listo. Se puede jugar gratis desde...
First two layer tab minimized / different tab was working, but new layer didn't have that on auto expedite. this fixes it...
Build #8.3 Basic tutorial added Added room teleportation Added kitchen teleportation Added toilet teleportation Can size upgrade added Cans now spawn in a small size initially Increased the number of...
Thratur has posted the weekly update. The highlight of this update is certain diskworlds. Unfortunately, they are extremely expensive... He has also done a full rewrite of Callisto's story and gave it...
Update 0.0.5 Changelog This ended up being a much bigger update than I originally expected. A lot of systems were changed, cleaned up, or fully remade while working on this version. New Systems & Feat...
Update 0.0.5 Changelog This ended up being a much bigger update than I originally expected. A lot of systems were changed, cleaned up, or fully remade while working on this version. New Systems & Feat...
ADDED 4 new modifiers Subpages are now remembered for each main section, even after closing the game Note to Soul Perk research, clarifying that it does not stay active for research to finish. Delete...
Skill Balance Licking Wounds: cooldown 15s → 14s Gravity Control: damage ×1.0 → ×0.8 (Gravity Mage ×2.0 → ×1.6) Darkness: damage 1% → 0.8% of enemy current HP/s Void: em ×0.4 → ×0.6 Mo...
Added New UI and re-designed the first pet's sprites. Reworked the capture mechanics to be more physical...