Game Updates
Quarry Town Early Access

Hello everyone, i hope all of you have a great day. Today i just release my newest game Quarry Town for both PC and Android devices. This game is still in early access and more updates will be coming...
Build #8.1 - New Story
Build #8.1 Increased dish washing target by 1 every two days Added two new story events. Added “Obstacles” and “Steve’s Kitchen” events. Removed the mug collecting event. Fixed an issue with...
Text-based idle mmorpg
Now, when the game reached a state, when I call it 'not shameful anymore to show', I feel like it's time to write this long post about why I have decided to come up with those mechanics or decisions...
v0.7.13 — Android launch, balance pass & discovery overhaul
Twelve versions of work since the last log. Here's what changed for players. Now on Google Play Void Hearth is live on Google Play as a soft launch. The full rollout is coming — this is the validati...
v0.7.2–0.7.13 — Android launch, balance pass & discovery overhaul
Twelve versions of work since the last log. Here's what changed for players. Now on Google Play Void Hearth is live on Google Play as a soft launch. The full rollout is coming — this is the validati...
#2 - UI Update + Faster Progression Flow

First of all, thank you to everyone who has been trying the demo and leaving feedback. A lot of the recent comments helped me realize that the game needed a cleaner presentation and a faster early-gam...
Project Roadmap
Hi everyone! First, I want to say thank you for taking an interest in Cozy Miners. This started as just a cozy practice project but we've hit over 1500 plays in just a few days and lots of great feedb...
New Update!
I changed the way crops are presented to the player. Now the player has to buy new crop types after the end of a run. This makes the game more engaging in my opinion. Give it a try!...
0.7.0 The Sexy Update
Onboarding with Tabby Recycle bins contain random loot SFX update: shoot and getting damage Blue Screen Of Death Bug Fixes...
Brainrot Bazaar v3 — mobile controls fixed, cleanup

v3 is live — 4 days after launch, second patch this week. Most of this came from playing on actual phones and from a comment flagging mobile movement (thank you, you know who you are). Mobile contro...
Demo version update!

Hey everyone! With the release of the Steam demo I decided to update the itch version as well. With that update comes: - Balancing : I reworked some upgrades, deleted some, added some. The goal was to...
Feature Fridays
Hello everyone! First off, a massive thank you to everyone who has been playing and sharing feedback so far. Your support has been instrumental in shaping the experience, and I’m thrilled to announc...
Version 1.0.0.1
I've been working solo on this passion project for over a year!
I'm so happy to be finally letting the dwarves out of their holes!
Thank you everyone for your feedback and support!
https://store.steampowered.com/app/4078200/Dwarf_Eats_Mountain/
Version 1.2
I've updated to version 1.2 with some important improvements and changes
I've added two new challenges, offering over an hour of gameplay with significant changes:
Adam and Eve Challenge: You can't buy chickens, but you start with a rooster and a hen. In this challenge, you can have up to five roosters.
Egg Jam Challenge: The farm's conveyor belt is broken. You'll have to move the eggs manually, but the cursor magnet is much stronger.
I've also improved some graphics, adding details and fixing some bugs.
The conveyor belts now move at the same speed as the eggs. Someone reported this, and I'm reading all the feedback.
I've expanded language support from English to 15 languages: English, Spanish, Turkish, Russian, German, French, Italian, Brazilian Portuguese, Polish, Swedish, Dutch, Vietnamese, Korean, and Japanese. There will probably be some oddities. For example, I don't speak Korean, but if there's anything you don't understand, let me know and we'll work it out together.
By the way, each challenge has a short and simple scene.
The vanilla game, speedrun, and all the improvements remain unchanged. I think it works as is, and if it ain't broke, don't fix it.
Perdonen la 1.2 va a tardar
hola disculpen la espera pero al ser que trabajo solo en este proyecto y ensima el trabajo y todo lo demas, He visto que muchos han jugado el juego gracias por eso de corazon. La vercion 1.2 verdadera...
v1.1.3 Optimize overall game memory usage
I was able to reduce memory by half as result. I think I did little too much, as few places don't work smoothly, will update them slowly to make them how it used to work before (visually)...
The MachinEGG 1.2

Hello to all chicken lovers. I've updated to version 1.2 with some important improvements and changes I've added two new challenges, offering over an hour of gameplay with significant changes: Adam an...
Small update
Update: Fixed the main menu text that was outside the game view...
Small update
Update: Fixed the main menu text that was outside the game view...
Performance & Bug Fixes
This update fixes the 2 major concerns that have been brought up in the past day or so: Sometimes wooden planks could not be collected Sever lag when many coins appeared on screen Thanks for the feedb...
v0.3.0
Saw Rush - Update v0.3.0 Physics & Combat Saw movement following the mouse has been smoothed (smoothTime from 0.12 to 0.20, maxSpeed from 60 to 40). The saw now collides with the edges of the rocks in...
Bug fixes
Hey everyone! Super excited to share the first public build of Factorion — a browser-based factory-building game inspired by Factorio, built entirely in Vanilla JS with no installation required. ⚙...
Mom's intervention Bug Fix
Fixed Mom's intervention bug: Clicking to much makes mom to scold you, but there was a bug that she just doesn't stop. Fixed size of Upgrade Pop-Up because was too small for some Spanish texts. Modifi...
v 1.0.0
-Added Difficulty -Added Particles -Added Boss...