v0.4.10 — Engagement, Clarity & Onboarding Pass
Three updates dropped this week as Void Hearth gets a proper polish pass. Here's what changed in v0.4.8 through v0.4.10. v0.4.8 – Engagement Pass The idle stretches between big milestones felt a bit...
Three updates dropped this week as Void Hearth gets a proper polish pass. Here's what changed in v0.4.8 through v0.4.10. v0.4.8 – Engagement Pass The idle stretches between big milestones felt a bit...
Three updates dropped this week as Void Hearth gets a proper polish pass. Here's what changed in v0.4.8 through v0.4.10. v0.4.8 – Engagement Pass The idle stretches between big milestones felt a bit...
Three updates dropped this week as Void Hearth gets a proper polish pass. Here's what changed in v0.4.8 through v0.4.10. v0.4.8 – Engagement Pass The idle stretches between big milestones felt a bit...

IT'S ALIVE! Due to popular demand (1 person on Youtube) , I have made a super rough demo to try here on Itch.io. Playable on: - Mobile (least recommended due to drag and drop not working currently) -...
The Aether Forge is now open. After your first Omega Rebirth, a new tab appears: the Aether Forge. This is where you craft permanent reality rules called Aether Laws, and these laws reshape every syst...
Thratur has posted the weekly update. He is very nervous about this one 🙁 he made a lot of big changes under the hood to try to address excessive garbage collection from auto travelling. This resul...
Thratur has posted the weekly update. He is very nervous about this one 🙁 he made a lot of big changes under the hood to try to address excessive garbage collection from auto travelling. This resul...
Fresh improvements to first-time flow and analytics wiring. New players now start with only Gather Ember visible. Everything else unlocks one step at a time with short tutorial prompts so the early ga...

IMPORTANT NOTE / NOTA IMPORTANTE > 🇺🇸 English: The browser (WebGL) version may experience lower performance or lag depending on your browser settings. For the absolute best, smoothest, and inten...

IMPORTANT NOTE / NOTA IMPORTANTE > 🇺🇸 English: The browser (WebGL) version may experience lower performance or lag depending on your browser settings. For the absolute best, smoothest, and inten...
Mobile now works perfectly!...
I made a few updates to the beta in the time I had before attending a local expo. I'm really coming down to the wire, so I thought I'd do a quick patch, with quick patch notes. When will the next patc...
A small but meaningful patch today: Stability bar now shows live drain/gain rate — you can see at a glance whether your Hearth is holding or slipping (+X.X/min in green, −X.X/min in red) Fixed lay...
The Hearth now speaks in seven languages, and the first seasonal chapter is on the horizon. Highlights: Localization support for EN / JA / KO / ZH-CN / ZH-TW / TH / VI / ID Seasonal Void Events framew...

Switched using FMOD rather than Unity native audio system. What this means is I will have easier time adjusting audio and prevent ear bleed situations better. Down side is that currently there might b...
Void Hearth v0.4.0-alpha is now live! Big quality-of-life update focused on making the early-to-mid game feel much smoother and more addictive: - Early-game flow completely reworked — locked content...
Hello there folks, welcome to yet another developer update for Farm Idle. Today we're focusing on crop balancing and making the game more bearable. Adjustments: Adjusted carrot crop timer(10s/stage ->...
Hello there folks, welcome to yet another developer update for Farm Idle. Today we're focusing on crop balancing and making the game more bearable. Adjustments: Adjusted carrot crop timer(10s/stage ->...
Regarding MacOS edition... We’ve been running into major issues with the Mac version of Farm Idle since its release. We’ve been pushing hard to fix everything, but unfortunately, we’re not makin...
Regarding MacOS edition... We’ve been running into major issues with the Mac version of Farm Idle since its release. We’ve been pushing hard to fix everything, but unfortunately, we’re not makin...
Build #7.1.1 The gambling value issue has been solved Walking, run speed transition fixed Fixed the luck increased by 1 instead of 2 issue Doors resetting tweaked to improve performance...

Build #7.1 - New Upgrades Complete overhaul of the upgrade system Message writing delay set to 0.02 Walk run speed tweaked Can values tweak for game design balance: small cans 1PA, medium cans 3PA, bi...

Hey everyone! Hope you're all doing well - here's a quick update on what we've been working on! Changes When you unlock a world size upgrade, the camera now smoothly zooms out instead of snapping inst...