Upcoming in 0.4.2: Improvements & Fixes

Accessibility & Themes Added theme system with 7 presets: Terminal Green (classic), Terminal Amber, Terminal Blue, High Contrast, Deuteranopia, Protanopia, Tritanopia. New Accessibility tab in Setting...

Accessibility & Themes Added theme system with 7 presets: Terminal Green (classic), Terminal Amber, Terminal Blue, High Contrast, Deuteranopia, Protanopia, Tritanopia. New Accessibility tab in Setting...
Added Flask Battle arena uses new font Added Divider Optimized double math ball fusions Fixed Super Fibonacci Lucas is now fusable...

Hey everyone! I just wanted to share a quick update about my game Attack of the Inkmites , which I made for Mini Jam #48 . This is my first ever original game and also my first time publishing one! ,...

Breaking news! 4 brand new fighters have entered the arena! Use them, ignore them, or interpret their designs however you wish. Along with these new square types, you also now have the option to have...
BALANCING Gumball Machine : Now has a 50% chance to give Gum Balls Laser Pointer : Secret ability now displays which rarity of balls are affected in its description Paper Ball : Moved to gold Glue Bal...
Add light / illumination effect Add enemy “patrolling” state Added “Rarity Bar” Tweaked randomizer chances Bugfixes and improvements on UI...
So, we (and by we I mean I) are slowly but surely cleaning up all the bugs (and by bugs I mean things I should have thought of but didn't) that are popping up (and by popping up I mean that they were...

Hey guys, since I've received a lot of positive feedback and even made some sales, I'm fulfilling the first feature requests. Thank you from the bottom of my heart. I've already had a lot of fun with...
🌳 Devlog #11 – New Idle “The Forest” 🌳🪓 🌲 New Idle System: “The Forest” A new Idle Tab lets you collect resources continuously, even when you’re not actively chopping. Upgrade...

New update available for WebGL and Android! This version brings a lot of internal improvements, new content, and optimizations to the energy and knowledge systems. 🔧 Main Changes Complete refactor...

I tested on a widescreen configuration, and that led to UI elements being cut off for some players. Sorry about that fixes and improvements are in progress Martin...
Recording more prayers to add some variety. The technique I’m using is roughly the same as the one used in Eyes Wide Shut for the “Masked Ball” scene. They recorded samples from a Romanian Ortho...
🌳 Devlog #10 – Infinite Tree & Optimization! 🌳🪓 🌲 Infinite Tree System I’ve added a brand-new Infinite Tree system ! Now, when you cut down a tree, it automatically regrows , you can c...

Game development has been temporarily suspended for an indefinite period of time; no updates or other fixes will be released. We will inform you when development resumes in a new post...
This update mainly sets up systems for future updates, which will revolve around guiding and managing small groups of people within larger societies. Features: Formation Smasher works on Civic Treasur...
0.5.4 - Fixes and Improvements Part 4 Rebirthing now resets the text in the event log - this will resolve the lag that would happen when leaving the game on a really long time Reworded the "level cap...

Visual Accessibility Upgrade IMPROVED: Enlarged buttons for players who prefer higher visibility IMPROVED: Sleeker, professional interface with larger, readable components Thank you for playing and su...
So, the game is getting a great reception and a lot of attention outside the Jam! Much more than I expected for a jam entry, honestly. Because of that, I’ve decided to keep developing it once the ja...
Turns out, the ghosts were a bit shy. I talked to them (each one) and told them that they have nothing to fear. So now they reveal themselves a bit more readily than before, which is great. They have...
Fusions now have the correct movement speed...
Fixed some math ball fusion visuals...
Update 3 The change includes: Fast forward button - active while holding space, or you can click it to toggle it on. Start next wave key binding changed to f Improved onboarding Visual updates to how...
Increased damage of first weapon Game is now pausable Visual bugs fixed...
Hi, I added a new unlockable upgrade that allows you to change your two first cards every hand if you want! Very powerful upgrade. Enjoy!...
Gameplay Added 9 holy path activities to the paid version Added 2 neutral activities to the paid and demo version Automation unlocks 40% faster "Gather Wood": Uses 20 -> 25 Removed "Sacrifice Gobo" an...