Reclamation Idle — Project Announcement
Hey everyone After reviewing the direction of Reclamation Idle , I’ve decided to officially end development on the original version. While the prototype helped test a few early ideas, the core syste...
Hey everyone After reviewing the direction of Reclamation Idle , I’ve decided to officially end development on the original version. While the prototype helped test a few early ideas, the core syste...
Hello again, I added a quick restart button ("Smart Instant Replay") that let you instantaneously play a new hand. It keeps the same ratio as your last bet (so if you put 25% of your bankroll, the new...

Below is a (slightly modified) repost of the devlog I posted on my blog that goes over the process of making this game. A little bit technical, a little bit theoretical, a little bit messy, but a fun...
Hello cultivators, I’ve been working overtime on what will be the biggest update Xianxia Idle has ever received — Version 1.2 . This update completely reshapes the journey of cultivation, expandin...

Hi all. I've just released demo 2.1, with many fixes and improvements. The build is also live on Steam , where you can try the desktop version and wish-list the full game, which will be out in Decembe...
Hello, I added an adjustable game speed option. Also added a prevention message in the description to remind that real-life gambling can be addictive and dangerous...

Patch 0.3.4 Bug Fixes: Mossbot interrupted when voice over about the shockwave. Mossbot should complete his sentence about the breeding fail. Attack range is too low when fighting so when attack is pr...
You can now play the game directly in you browser. It has been compiled by love.js and I was a bit afraid it wont work. Have fun playing in the browser...
Hey everyone! 👋 This update focuses on game balance and polish — making the gameplay longer, fairer, and more enjoyable. ⚖️ What’s new ⏳ Rebalanced gameplay — extended average playtime...
Added sacrifices and all mask bonuses...
Dev Log – Update Notes UI / Dashboard Updates Battle UI repositioned with cleaner layout and fixed stage reward background. Stage labels now display based on death count for consistency. Mini spell...
Added Grappler Growerwrench now spawns enlarged turrets Growerlazer now emits an enlarged lazer beam Block health now must be in increasing order...
🌳 Devlog #8 – Optimization! 🌳🪓 Hey everyone! 👋 This week I focused on optimizing tree generation and physics to make the game run smoother and more efficiently. ⚡ Optimization progress...
start content sooner; show octopus etc. earlier show goal instruction constantly and in a way that's easier to notice/read added a "card" as a birdie...
Since I really tested this game a lot manually to at least 7 counters, I was really annoyed by the fact, I decided to not have a save function... So this was a big mistake and here it is... a save fun...
I made some changes under the hood to the game. I combined all the scripts into one unified script and changed the text in the bottom left corner to a mute button. This release will be the last major...

🧾 Xianxia Idle v1.0.1 Update Notes 🆕 New Features & Improvements 🌌 Reincarnation System (Major Update) The path of cultivation now extends beyond a single lifetime. Once players reach Golden...

Hello looters! We have been hard at work polishing existing systems and enhancing old features to improve your looting experience. Here are the highlights: Official "Prestige 0" (P0) Run Mode! For the...
RETROMINE IS COMING TO STEAM! Enjoy a brand new, fully realized version of Retromine remastered for Steam! The game has received a new art style, a full gameplay rework, and new mechanics to create a...
Fresh update is here! 🚀 This version makes the game easier to understand and fixes a few long-awaited details. What’s new 🎓 Added Tutorial — new players can now learn the basics step by step...

Hey everyone, from now on I'm gonna update industrial click from time to time, I seen that the game is still getting plays even 2 years after it was released, which is amazing, thats why I'm gonna con...
Hey all, A quick update here to fix some parts of the game that I felt made the previous update a bit lackluster! Picking up monsters now collects their gold (if they have any!) Meaning you can move t...
Hotfix with the voiceovers: additional voiceovers and slight tweaks with timing on pre-existing...