Background Music & The Pig Invasion Event! 🐷🎵

Hey everyone! I'm back with another update, and this time things are getting a little noisy—and a bit wild! First, the game finally has Background Music to make your sessions feel much more immersiv...

Hey everyone! I'm back with another update, and this time things are getting a little noisy—and a bit wild! First, the game finally has Background Music to make your sessions feel much more immersiv...

Power stopped mattering after your third founding. Not any more. Late cities can brown out; Lights Out is reachable. Jobs now track housing, so unemployment stops spiking. Low-tier buildings no longer...

Fixes from the first big playtest, plus a City Hall that finally explains itself. The late-game balance pass is next. Legacy bar fills from your last point to the next, not from zero Happiness breakdo...
I am back at the development computer and have spent some time going through the reports and discussion that accumulated while I was away. This update is mostly cleanup, bug fixes and QoL work based o...
Demo v1.2 Is Here Last time I said a shaker might learn how to swim. He did. Demo v1.2 is out. Here's what's in it. Shrooms can swim now The old collection event is gone, and the pond replaced it. Sen...

The prototype of Butcher's Bill is playable as of today. My goal when starting this project was to make a fire emblem roguelite. Then I added a weapon shop with mechanics borrowed to the autochess gen...
0.1.9 — Music 14 September 2026 New Music. Nine tracks, and a note beside the compass that silences the lot in one click — on every screen, including the menus you see before the game has started...

A new layout: the skyline is the whole screen and everything else lives in a dock along the bottom. Build, Upgrades, Goals and City hall slide up as sheets over the city Money, housing, power and happ...
What changed Grand Opening. Name your shop and choose a signboard. The sign hangs in the header; the OPEN/CLOSED switch is gone. One shelf, then four. Start with one shelf. Buy the Second, the Third a...

Hello again! I slept like ASS but I took a 2 hour nap and now I'm hyper. This is a long one. I'm pretty close to being done with 0.4, but I had to do a big refactoring in how things interact with the...

I've updated the game to version 0.1.2 in response to community feedback. This update mainly focuses on a new accessibility option that reduces the repetitive clicking needed to complete the demo, alo...
Hello! This game made in 8h for the AtiBit Jam in Granada and Ranked first place 👑. The theme was "Let's Dance!". All of the assets are photos from google with dither from ditherit.com . The sound...

Hey new patch out adding a couple new features! First minigame the super laser pointer was added along with a more in depth tutorial menu where you can revisit old tutorials or get more info on game s...
Game update: Quarry fix Had a couple people comment about quarry being very slow and bug ridden. The speed was bugged, i slowed down the visual speed of the workers without bumping the resource chance...

Hey all, thank you so much for playing Good Meat. It's been such a pleasure to see people interacting with our game. We just pushed up a few small fixes based on initial feedback: 1. Fixed overflow in...
Adjusted the balance of the game further to tweak the feel of the end-game play. Adjusted some of the descriptions of the late-game shells, as the final sprite-work deviated from the original descript...

Fireworks Incremental demo is here! The Bad Wizard has arrived and he put a Magical Dome over the land. Use fireworks to destroy it and free everybody from the Bad Wizard's grip. Demo contains about 4...
I made the mistake of trying to upgrade from Godot 4.6 to 4.7 in this update... and that ended up breaking all the things. (sigh) So this update is very late, but the game is once again to the point w...
A few updates have piled up since 4.1.6, so here’s the recap: Auto Mode Route selection: choose which path Auto Mode takes at forks. New shortcut opens Auto Mode settings directly, and returning fro...

We re-designed the grid matrix to a more pleasing hex pattern We introduced 2 new worlds - Mars & The Moon ready for you to inhabit and visit Your content got more interesting with likes and comments...

🌱 F&V Ascension v7.2 - The Arena Update! A new chapter begins in the world of F&V Ascension ! This update introduces the first competitive game mode, allowing players to put their teams to the test...
0.6.0: Champion Checkpoints, New Enemies & Relaxed Mode & Steam Beta Flag Conquest 0.6.0 is here with the biggest change list so far. Push through longer zones, defeat checkpoint champions, and shape...
Browser demo update, 13 September 2026 Gameplay - First day fixed: your first settlement always leaves enough for the first upgrade, and More Drops now adds a full droplet at level 1. - Ducks hatch wh...

After a month of working on this project, we’ve finally moved from GitHub to Itchio! We’ve uploaded the first demo and wer already getting feedback… awesome! We even applied the first improvemen...