Game Updates

Patch notes and dev posts · 13,998 Browser updates
Celestial Incremental
Celestial Incremental
19 days ago

Version v1.12.6

v1.12.6 - Bits and Bobs
Content:
- Added twigs layer
- Added 3 new punchcards
- Added Jocus perks
- Redid nest milestones
- Added 2 more aleph upgrades

Minor Changes:
- Fun layers "Mood Triangle" tab now updates based on the shape
- Increased SME generator buyable heights to accommodate different browsers
- BH skill reckless abandon now tells you how it changes the stats
- Clarified that -D1's "Vast Darkness" upgrade unlocks the buyable in DU1
- Added text to tell you how much your aleph resources effect nest gain

Balancing:
- Buffed skill points from later runes
- Changed reckless abandon to not scale health converted
- Reduced the cost for Geroa's "Version 2.0" upgrade
- External hive buffing aleph buyables are no longer reset on nest resets
- Nerfed nest effect
- Slightly nerfed nest upgrade 5:2 (previously 4:2)

Bugfixes:
- Fixed the 7th DU1 space buyable not resetting on DU1 leave
- Fixed some punchcards not having borders
Zone Idle
Zone Idle
19 days ago

0.26.3

Pulling an item or a weapon attachment out of your equipped backpack no longer makes an item vanish. When you dragged something out of your equipped backpack, or pulled an attachment off a weapon stor...

Time Survivor
Time Survivor
19 days ago

Version v0.2i

**PATCH NOTES v0.2i**

**UI**
- Improved Dash Aim Visual
- Added Status Effects Bar
- Added VFX: *Haste Trail, Dash Overload, Dasher Charge, ...*
- Added Progressive Arena Scaling
- Added Main Menu -> Upgrade Tree scene transition
- Added Upgrade Tree Arrows pointing to Upgradable Upgrades (*click on them to move the camera to that Upgrade*)

**Balance Changes**
- Faster Progression
- Reworked LIMIT BREAK: *Increased Enemy Damage Multiplier (Increased Armor to compensate)*
- Reworked DASH OVERLOAD: *Now only consumes 1 Dash Charge, but grants slow status effect while charging*

**Bug Fixes**
- *Fixed Video Settings Menu*
- *Fixed "Phantom" Dashers dealing damage even when already dead*
- *Fixed Arena Timer Heartbeat sometimes not playing correctly or at all*
- *Fixed Time Keepers phase transitions causing pushes out of bounds or into attacks and death cutscenes now freezes the Arena to avoid dying during the cutscene*
- *Fixed Input Buffer*
- *Fixed Upgrade Tree connections light up*
- *Fixed Game Over Screen not showing the correct Time*
- *Fixed Dash Trail hitting multiple times because of a different dash*

**PATCH NOTES v0.2h**

**UI**
- Added HUD VFX: Last Breath, Haste
- Added Collected Resource Animation in Game Over Screen
- Added "Cinematic mode" during cutscenes
- Changed Upgrade Tree color palette
- Time Stop Timer

**Balance**

- Faster Progression
- Decreased Dashers Loot: 6 → 3
- Reworked Time Keeper Bounty: Time Keeper loot now has 10× more value
- Reworked Dash Killrush: can only trigger once per Dash
- Reworked Dash Bloodlust: now also multiplies energy recovered if damage was lethal (relative Dash Lifesteal)
- Reworked Dash Trail: now shares all Dash effects (Killrush, Bloodlust, etc.)
- Reworked Rage Loot → Haste Loot: Purple Triangles now grant Haste on collection
- Removed Dash Cooldown++ and Emergency Dash Cooldown (minimum Dash Cooldown: 1s/2s → 3s)
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