Beta V1.0.1更新公告

V1.0.1更新通告: 1.修复了一些列bug. 2.加入了背景音乐(尽管是ai生成的). 3更新了存档系统。 4.优化了一系列UI设计。 5.画了个饼(月面探索),预计在...

V1.0.1更新通告: 1.修复了一些列bug. 2.加入了背景音乐(尽管是ai生成的). 3更新了存档系统。 4.优化了一系列UI设计。 5.画了个饼(月面探索),预计在...
Hello there, Windows users! We're happy to announce Farm Idle: Beak in Cornfield is now out for Windows! This is the first major update for the game, and we have more work to do until the end of the m...
Hello there, Windows users! We're happy to announce Farm Idle: Beak in Cornfield is now out for Windows! This is the first major update for the game, and we have more work to do until the end of the m...
A major update to Mech Progression, with a fully build out Act I. This includes: Three stages, with detailed cutscenes, for a estimated 70+ minutes of gameplay A fully revamped Armory tech tree with 4...
Bug Fixes Fixed bug where hitting a robber for the first time would lag the game Fixed a bug where robbers going to the left would have a few glitchy pixels New Content Added a new hidden upgrade whic...
目前项目正处于初级阶段,bug极多,而且大部分是恶性bug,开发者正逐个排查。 暂不开放bug提交通道,因为bug实在太多了,我发现的那些都不一定能一...

🌾 New Building: Windmill Added the Windmill building! Windmills automatically take wheat from your farm plots and transfer it into your feeding troughs over time. Building additional Windmills incr...
ADDED Soul Perks - check the Attributes page! 4 new item modifiers 2 more levels of Clone Surge CHANGED Performance for Exploration Lifted hardcap for Exploration speed Renamed the enemy Nuren to Nuri...

Idle Incremental RPG game in which you gradually unlock new Bot Modules to eventually fully automate your hunting. Currently there's around 30 minutes of content. In the prototype: 3 hunting grounds 1...
Hello Sand heads! For those who played recently, here are some changes, but to everyone else, here is the full release. Sand facts now come with the EXE version Gambling has been improved Space Whale...
Hi all! I've just uploaded what I hope will be the final demo of the game, which will be release this month! I've reworked The way you progress between levels. It's not just buying an upgrade anymore,...

Hello again Itch.io ! Here’s our monthly update for April to show you more in depth what we’ve been working on this month. It has been a very busy month where we worked every day to have as many u...

Hello again Itch.io ! Here’s our monthly update for April to show you more in depth what we’ve been working on this month. It has been a very busy month where we worked every day to have as many u...

Commanders, This update brings more additions and QoL to the game based on feedback. Also there's a few balance changes to encourage using other pilots and weapons more. Additions : - New skill - Rico...

Update v0.4.0 brings a major visual overhaul to the game, especially in battles, with new UI and unique environments. All the gameplay remains the same - but it's now much better looking! The game als...
Fixed a bug where input was missing. Next time, I’ll try to optimize shaders and images to make the game run more smoothly...

Hello, I'm so happy that v0.8 was seen by people, here's v0.9 to address the feedback found and to fix all the game breaking things, added some message instructions in the logs on how the sandstorm sh...
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I did some stuff over the past months, various decent sized optimizations, added some crops and new products. (as of v 0.93.940.10591 ) 🔨Here...
Plenty of fixes wrapped up in this one, and the ground work for the 3rd level of ascension has been laid. Missions should be getting a noticeable bump in difficulty as many NPC related bugs were defau...
Reworked the prestige system — previously earned income multipliers have been converted at a 10:1 ratio (10 old income multipliers = 1 new prestige coin) Added a prestige coin shop Added achievement...
The entire visual layer got rebuilt from scratch this sprint cycle. No more placeholder shapes anywhere in the game. What changed: Production Pipeline — every node now renders as something recogniza...

The pipeline view got a full visual pass. Every node in the production chain now renders as something recognizable instead of a labeled rectangle. What changed: Ore nodes — procedural rock shapes wi...