V5.7.1
Expanded available stats for function Removed many triple fusions Cannonball now has a TTS sound...
Expanded available stats for function Removed many triple fusions Cannonball now has a TTS sound...

After a long few months the Steam playtest is finally ready with major new changes. Download the new version or go to the Steam page and join the playtest to always have the newest updates available...

Howdy! I’m counting down the days to the Closed Alpha release. If all goes well, it should be available next week! Along with that, I’ll share a link to the Discord server for anyone who wants to...
Function's stat is now customizable Buffed cannonball Cannonball now has a description...
Certain high level upgrade tiers got their income increased...
Once more...
Added rate of change values for important metrics like population growth, income, and CO2 Emissions The End Screen now contains some information about your run including how long it was and how much C...
Hi there, I want this game to be a representation of what I made within the 36 hours I had, which means not adding more content or changing UI/etc. I did however want a few bugs to be fixed, so it’s...
Hey folks! Time for another update to Fortunes ✨ This build is smaller in scope, but it makes the game feel much more alive and polished. 🎵 Audio Arrives! Added background music to set the atmosp...

0.3.0: Staging for military and planetside updates. Features: Third zone, Frontline. Warp obelisk can be used to travel between zones. Changes: Scarabs now only reset storage when they themselves are...
emergency bug fix...
Added more secrets Reduced ball clipping Added description for Function Added cannonball...
Hey everyone, a quick update is live to fix some major game-breaking bugs. The main focus was on making the prestige and save/load systems reliable. Here’s what’s fixed: Critical bugs with saving...

I got a lot done this time, so I'm not going to waste much time with the intro. I'm feeling inspired this month, and maybe a little ambitious. Code Code updates for this month are definitely plentiful...
Added Function — customizable Silver Ratio is now fusable Fixed Unnerfed Fibonacci^2...

Up till now I’ve been using Unity 5.6.7f1 to learn the ropes of Unity primarily due to some disk space constraints. You see, I was only able to accommodate ye olde Unity’s more modest footprint on...
Dev Log – Update Notes Combat & Stats Reworked stat calculations: • Core and derived stats now run on the new formula system. • Multipliers, flats, and achievement modifiers apply consistently...

Patch Notes Added new card type: Token — A token is a temporary card created by another card; once a token leaves the battlefield it is destroyed instead. Added 5 cards that create Tokens . Fixed: a...

Another week another large lists of updates and improvements to the map generator tech, new enemies too! I'll explain more about them later. I basically have the map generator at a stage, to where it'...
The Original Plan I set out to make the smallest possible clicker game: just a button, a counter, and a fast-growing number. No prestige, no lore, no meta systems. The goal was simplicity and speed...
Added Silver Ratio Added Metallic Ratio — customizable Added sound for custom...
Version: 1.3.7 Date: September 27, 2025 Changes: Fixed a critical bug in the 'High Yield: Quintessence' automation AI which now correctly calculates the required PIPs for a perfectly balanced zero-was...
so maby bug fixes...
Reduced crashes with Prime Added Unnerfed Fibonacci fusions Added Super Fibonacci Grower now grows on hit Speedy now accelerates when hitting any surface Prime^2 now works properly Speed stat for Spee...
This is that update, finally the world can see the hundreds of possible combinations of colors and shapes! I have announced this update a week ago and now it's finally done! I have many interesting id...