v0.4.2 Released: Bugfixes and DSP mode
Bugfix release dealing with flickers and energy calculations As a bonus a Dyson Sphere Program mode has been included (will be available as opensource configuration/scenario/mode/mod upon release) Cha...
Bugfix release dealing with flickers and energy calculations As a bonus a Dyson Sphere Program mode has been included (will be available as opensource configuration/scenario/mode/mod upon release) Cha...
0.1.3: Features: Skillapede Eggs Skillpods (no returning hero, but bonus potential.) Bugfixes: Menu button clickable again. Extra time when first launching game when asteroid is present removed. Remov...
Main changes: Added a unstuck button to the pause menu Made a upgrade menu. Moved the upgrades to the new upgrade menu. Added 2 new upgrades. Added a optional ending. Small changes: Tamed critters wil...

- The cut scene at the beginning of the game (The monster falling into the pit). ✅ - Sometimes an aborigine increases his movement speed by 2 times, that is, he starts running. ✅ - Now the animati...
Sorry for this folks! Small little error on my part: - Fixed game breaking bug upon researching the bigger Storage research -> now works correctly and doesn't crash the game...
Adds scythe...
Thank you all for 13.000 browser plays already! I would have never thought that this little game would garner so much attention. I quickly prepared a couple more fixes and added some more Qol: Fixed a...
This is more of an article than a dev log and it's mostly intended for people unfamiliar with web development. We'll talk about how we put other people's games inside a phone in our game, including so...
Features: Scarabs do not like touching. Changes: Cheacon flavortext. Bugfixes: ActionButtons easier to move Timing more accurate for fast actions. Centered pivots on several items, making them snap to...
The journey continues! 🚀 Since the first release, I’ve been working hard on expanding the game’s scope, smoothing out the rough edges, and making sure it feels more alive to play. This update b...
This little patch introduces minor balancing adjustments for several upgrades and includes UI improvements aimed at a more user-friendly experience...
Just a quick note on Pain Index Points These are meant to be the 2nd layer of prestige once you reach 1 million meta points or more - currently this 2nd prestige layer isn’t in the game yet, however...
Balanced to be used in late game...

I originally started making this game for fun, but figured that i should probably get more experience on publishing game, gaining and keeping a community around my games (currently only one). Shape Cl...
Can be seen in popup details...
I have found a bug with calculating 10 upgrades, at least for the output. It doesn't give you the same amount as purchasing a single upgrade 10 times. I'll be working on a fix soon...
Fixed Unnerfed Fibonacci Added Factorial fusions...

Steam page for the Game is approved and up! Please hit that wishlist button (even if you dont plant on buying) it helps promote the game on steam! Game supports basic saving and loading and Couple min...
Quick and dirty release patch as I noticed some of the major issues people had with the game: You exclusively use right click to pick up machines from now on. You can still set them down by clicking a...
A total of three...
Uploaded web browser version of the game!...
uh the game works now...
I've created an autobattler combat system with 2 teams; each team has 5 actors that each have their own action bar, HP bar, and mana bar. Winning the first combat unlocks the second on the dungeon map...

A player requested a Linux version, so I gave it a spin today on Pop!_OS. Happy to report that it’s running smoothly so far! I’d love for you to try it out as well please let me know if you run in...
Diamonds gives 12% instead of 10%...