Update 0.1.0 - Movable Buttons
0.1.0: Bugfixes: Can now apply AutomationGear to any part of an ActionButton Features: ActionButtons can now be moved. Menu button added in bottom right corner. Added AutomationGear ability to one spe...
0.1.0: Bugfixes: Can now apply AutomationGear to any part of an ActionButton Features: ActionButtons can now be moved. Menu button added in bottom right corner. Added AutomationGear ability to one spe...
Hey everyone! Here's a small update for Lumberer Island, mostly focused on adding a "goal" for the game with the new Rebirth System. The update also includes a few new features, as well as some qualit...
Once again a new upgrade tier...

We're so excited to share that Piñata Go Boom releases tomorrow on Steam! Smash piñatas, collect toys, and climb the corporate ladder as you unlock a vast upgrade tree. Add it to your wishlist if yo...

Howdy! Another great week has passed, and I’m getting closer and closer to releasing the closed-alpha version (my todo list is finally no longer scrollable!). Soon, people willing to help me test wi...
Can now buy to next X2...
Speedy rework, should work reliably now Added tribonacci Removed invalid buttons on invalid pages Fibonacci^2 and Multiplier^2 now have gradient Info guide now shows accurate gradient when appropriate...
This should help with overall performance, especially if you noticed your GPU usage being really high in certain menus. They'll have a bit less flash and flair but that's a worthy sacrifice in this ca...
UCG Update v1.6: Added Exit Button, Made It Available For MacOS Made It Available For Linux Removed Instructions To Exit...
Gameplay "Attack City" is now tied to the necromancy path "Plunder City" now requires "Fight Guard Captain" Removed "Spare Citizens" Bug Fixes Activity names now show in the automation menu after disc...
Y'know, I should really be using pride versioning at this point. 0.0.32: Bugfixes: Correct coin returned as change, instead of always Rose...
0.0.0.3 changelog Particle bug fixes, including the submarine escaping and poison damage Made the UI clearer in various aspects: the player is directly taken to the Egg Gacha tab upon getting the firs...
This patch introduces a new mechanic to make skilling even more rewarding: Critical Actions! Getting a "crit" on an action will grant you an instant bonus, speeding up your progress. Action Critical C...
Another attempt at card balancing...
added option to make the game easier/less click intensive added a recap after each day fixed inventory overlapping with dialogue fixed inventory not correctly sizing with topaz and kyanite cleaned bac...
0.0.31: Bugfixes: Skillapede don't latch on reload Cores persist Coins and Cores no longer attempt to merge with their own shadows...
Well its been a minute (and I won't lie and say I didn't procrastinate on it), but the saving and loading of the game is now fixed. It should now save the game when you hit the save button and prestig...
Highlights: 2 basic classes - Knight with a special 1.5 ATK attack, Paladin with heal Basic translations for Japanese, German, Spanish Knight special attack reworked Buffed most passives and added one...
You have a pre-played save when playing the game for the first time. I fixed it...
Devlog Rebalanced autominer Rebalanced multipliers Added an upgrade to the mining cart...
New game! vendeTta! You'll enjoy it I promise ;) GlowingJesterFMK...

I’ve shipped minor fixes and improvements, plus a big localization update Terminal Colony: Deep Core now supports 14 languages with complete professional translations: 🇺🇸 English Full feature...
Another tier to upgrade...
Two more skins to unlock...
Trying to make them more even, dagger was way behind...