v1.0.2 - Fishy Update - 12.09.2025

Hey there, just a quick little update, enjoy! Balancing: Gain 3 Cultists when moving to Lake Constance QoL: Added a toggle to enable/disable buying upgrades automatically UI: Moved the automation togg...

Hey there, just a quick little update, enjoy! Balancing: Gain 3 Cultists when moving to Lake Constance QoL: Added a toggle to enable/disable buying upgrades automatically UI: Moved the automation togg...
A new version of Gridbound is available now, Version 0.2.0 New Level Added! A brand-new area to explore, complete with its own unique mechanics and resources. Multi-Level Resource Gathering You can no...

Hey guys! Here's a preview about the UI update next week! A more rounded theme with animations is going to be applied to the game! Hope you guys are having fun!...
hi! firstly, thanks everyone for playing (and reading this). it's been awesome to see everyone enjoy the game (we are sitting at 500 browser plays total which is about 500 more than I expected). as yo...
0.0.30: Changes: Communicating with orb no longer useless. Features: Skillapede added First Orb puzzle Bugfixes: Almanac order juggling (Greek rounders in order now) Lost automation gears should retur...
Have you been enjoying watching bouncy squares kill each other, but wish it could be a little more competitive ? You're in luck, as this update does just that! Introducing 2 brand-new game modes to ad...

Four of the tab titles were not translated since they were hard coded. I decided now to finally fix it and use only icons! Release soon of the new update i need a bit more testing! All the best, Marti...
Adds multiple option for using multiple ball types on one side. Currently not compatible with merge menu HUD now displays scientific notation at 1 sextillion (1e+21) and greater Larger balls now use g...
Hello everyone! This Alpha Update brings an opportunity to Trascend and create Meta Humans! Spend 1 Super Human to create a Meta Human when buying all the Datapacks, inncluding 6 new datapacks that br...
Today Frog Clicker has released...
There will be cake...

Hi ! First of all, a huge thank you to everyone who has played the game so far. Your support really means the world to me. While working on the prototype and moving toward the current version, I reali...

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You'll get the skin anyways, so added another "reward"...
20 per level to 50...
Added more for a smoother transition. They are now additive instead of multiplicative...
Version CVLCD.MOAR.0.1.4 Poo meter fill functionality Countdown timer Rainbow fever baby!...
0.0.0.2 changelog General: Added local saving! Added new enemy fishes Added various sounds Made fish effects more noticeable Added an effect when low on oxygen Balancing: Made grinding early game fast...
After some grueling months off the project, I'll Work After This is finally revived, with everything fixed, new features, content, and more ! (removed herobrine) Simply launch the exe, and have fun. T...
Reduced enemy HP and Arena HP. Tweaking will probably continue...
. Other . minimal bugfix...
wow. this project has come a long way! anyway now for the additions. ADDITIONS a functioning menu we have a timebomb on the menu. WE HAVE A TIMEBOMB. ON. THE MENU. AAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAA...
So you don't have to sit through 10.000 easy arenas...

IdleGarden is now live on itch.io! After months of work, I’m happy to share the first public version of IdleGarden 🌱 – an idle/incremental RPG where vegetables are heroes. Mine, smith, fight bu...
Greetings all! I haven't ditched this game! I've been hard at work, making adjustments and improvements to the game! I'm posting this update on the back of making a new post over in the /r/Incremental...