Mini boss game update (skill points)
🛠️ Devlog v1.3: The "Mini Boss & Visual Merger" Update Focus: Project Integration, Difficulty Scaling, and Aesthetic Unity 🚀 The Great Project Merger We have successfully integrated the "Snake...
🛠️ Devlog v1.3: The "Mini Boss & Visual Merger" Update Focus: Project Integration, Difficulty Scaling, and Aesthetic Unity 🚀 The Great Project Merger We have successfully integrated the "Snake...

A few fixes and additions: The Gem shop and collectables album was accidentally published but I'll leave it in for now. The art is placeholder art but it's where I will be adding collectables to spend...

Features: The original "Water Pump" machine was at the Sipping Machine, which caused confusion. This machine has been renamed to "Sipping Machine" and a new machine has been added to the Water Pump. T...
It’s Official! Starshot Idle is officially out! It’s released on itch.io just a few minutes before Steam, how lucky ;) I’ve poured nearly 400h over the past 6 months (started in November!) into...
New update is live! I’ve reworked upgrades, tweaked prices, and tightened the balance. It plays smoother but definitely takes more strategy now. Jump in and tell me what breaks—or what you love...
Guilds added. I would call it quite a decent update, assuming that guilds have skills and buildings. Those might get even bigger expansion somewhere in the future, but I guess for now it's drastically...
Announcements now have a popup animation. Crew compensation is now its own stat on the finish day stats instead of being part of the income stat. Added cash and food popups to indicate how much you sp...
Announcements now have a popup animation. Crew compensation is now its own stat on the finish day stats instead of being part of the income stat. Added cash and food popups to indicate how much you sp...
-Changed some upgrade costs, improved luck distribution between rarities. -Added rare + epic blocker, and legendary blocker...
0.40.2 Fixed plans not advancing to the 3rd+ option (Thanks E5Burrito) Fixed drop-down plan queue items canceling the second task when two parallel tasks from the same parent are running, such as 'Get...
✦ Balance Changes We've noticed that in PvP modes, a narrow pool of ships has emerged that the majority of players are using. This reduces tactical diversity. Therefore, we are launching the first i...

I have failed to make any devlog updates on this game—I figured I should finally do so(!)—but I have been working on this game almost every day since early April! The past week or so I have added...

Thank you for playing the support. The web version now offers the same features as the Steam version. Please let me know if you run into any issues, and feel free to share your feedback so I can keep...
LATEST UPDATE FOR DEMO IS LIVE ON STEAM New Features: Tutorial. You're welcome. NPC Scientists with choices that matter. Policy cards, keep 4 active at once. New Facilities. Keep those regions up and...
Starclaim v0.3 is live! This update is mostly focused on making the game feel better to play, easier to read, and a little more alive. A lot of the feedback from the first round of players was that th...
-Added icons to products at the store. -Nerfed Rebirths...
Changes since v0.4.2. Bug fixes Building income no longer freezes after completing Act 2. A bug let the Void Pact and Consecration finale leave the simulation paused for the rest of the session. The d...
A short patch with three things players asked for after the v0.6.4 release. The Patron-choice modal now makes it clear which Voices you have already walked with. Their cards are visibly muted, and cli...
You'll see...
Hello! In this update, I focused on making the game feel more connected to your real world. Based on player feedback after the Catalog release, I also improved many parts of the overall experience...
Thank you to everyone who tested the very first version! For this v0.2 update, I focused on UI readability, immersion, and paving the way for future balancing. 👁️ Visual Overhaul & Main Menu The...

Traveloot game prototype is now live. It’s my twist on the Nodebuster style of game. It can be played solo or couch co-op. I also tried to make it a bit more of an adventure rather than a pure upgra...
Hanger added to the Trading Post to store multiple ships. You can now own up to 10 ships at once, each with its own loadout, name, and system settings. Buy a ship to add it to your hanger, then swap b...

This project is currently a prototype developed for a university course , created with the goal of exploring and testing the core concept, gameplay direction, and visual style of the game, in order to...

This project is currently a prototype developed for a university course , created with the goal of exploring and testing the core concept, gameplay direction, and visual style of the game, in order to...