Web build (HTML5) released before the Android build... my bad! - Devlog 5
uhh... android v3.1 is coming soon i promise trust me bro...
uhh... android v3.1 is coming soon i promise trust me bro...
Hi guys, some of you have been asking for progress saving and loading, so it's finally here, along with some updates! We've also released the game on Windows, for you to enjoy from the comfort of your...

Hello! As more and more Blops are being adopted, we can't provide all the food they need. That's why we're giving you a garden where you can grow your own fruits and vegetables. It takes time, but it'...
Three new skins to unlock...
Right ball count selector now works properly Fixed HUD text issues...
My FIRST ACTUAL game is out and YOU can play it NOW !...
Admittedly tiny patch despite time between updates. Life is rough. Only added a few things this time, there might be some bugs in there. Only one new boss this time, they aren't super difficult if you...

This update is about making your life easier, I made several convenient quality-of-life features like equipment loadouts and inventory management, along with a new attribute to make progression more i...
-Fixed bug where minigame boosts would be permanently stuck -Fixed bug where WebGL game wouldn't save properly -Fixed bug where Windows game's size was off -Game now saves upon quit or clicking the ho...

now you can see who has the most clicks...
0.0.27: Bugfixes: Military rounders can be placed in drop pods. Changes: Almanac is opened with right-click. Mousing over running forge changes mouse to wait symbol. Military rounders are much stronge...
HUD text is now smaller and colored Splodey now has 10 and 100 bombs to reduce lag Optimized Poison to reduce lag Balls' starting position is now random Nerfed Disturber...
- Fixed version text showing "Dev Version V3 [...]" on the menu - Added "demo" below the logo in the menu - Fixed decentralized Tem when in 4:3...

Version 3 was released! PC only for now, because now I am on a new Windows installation and the Android tools aren't configured yet... Web build V3 is coming along with the mobile release Yep, version...
BUGFIX + Increased boss HP to 1250, because I forgot to...
One month has passed since the first release of the jam version! I’ve decided to release a private “work in progress” version. If you want to test it and provide feedback, you can find it in our...

The Red Tape Rampage Demo just received an Update. You can now not only monitor your staff but also fire them...
0.0.26: Some quick fixes, military is next. Bugfixes: Echo now combine into MilitaryFoxtrot instead of disappearing. Formation Smasher now actually smashes formations. Changes: Alpha now mentions merg...
Now there are some game statistic on win and lose screen. Also there is now a feedback while playing minigame + some bugfixes...
Added 3 new skins. Better tooltip placing, smooth color transitions, hover effect. Last saved indicator...
Since I've got this project started, I've learned a massive amount. My current iteration of the project is a topological nightmare when it comes to handling signals, data transfer, data ownership, and...
-Fixed bug where playing a minigame on the browser will freeze the game afterwards -Fixed score system not appearing for minigames...
- right click to go back - cozy vs battery leaderboards - upgrade confirmations before purchase - click and drag on main apps to swipe between pages...
Dev Log – Update Notes UI / Visual Updates Added a simple currency holder for cleaner display. Damage popups now have outlines, are larger, and shrink with a new animation. Introduced the Spell Dex...
Hi, it's me. To those few who played my craaazy videogame, i present you AN UPDATE, though a quite small one. Here's all the things I managed to change, listed below: - changed the UIs font - updated...