v1.0.9 Add Fight Again button + Collection drop to 100%
Add Fight Again button + Collection drop to 100%...
Add Fight Again button + Collection drop to 100%...
It should be actually useful now, will add specific control soon...
Changing from loading multiple times to load just once, and use from in memory...
Now game shows what each stat does, how number changes per upgrade...
SO IF YOU ARE USING ANY DEVICE THAT HAS A TOUCHSCREEN AND IF YOU USE THAT TOUCHSCREEN, THE GAME DETECTS AND KISNDS YOU OUT, AND YOU HAVE TO REFRESH TO PLAY AGAIN AND BUTTON REMEBERS WHAT YOU DID...
Major: Coliseum added: once every 4h you can challenge strongest enemies of each floor(start f11). After defeat, you can grab amulet as a reward. Its stats are base on the last defeated enemy. Leaderb...
Aquarium - Aquarium now unlocks earlier, at Evolution 2. - You can access the Aquarium from the Bridge, fast travel, or by pressing E. - New Mastery system: study duplicate normal fish to earn permane...

The demo for World's Greatest Author is now live! Please give it a go! So far, I'm the only one who has played the game, so every single input I get is extremely valuable! Let me know what you think!...

Improved the menu button background animation. Gladiator loadout screen behaves similarly to the upgrade loadout screen now with synced gladiator button and slots. Added hover sfx to all of the menu b...
After about three months of quiet work, I am putting FLICKER into the world. It is a single-page idle game in an aetherpunk register — closer to A Dark Room than to most of the clicker genre. You ki...
The combat operations UI got a redesign, and with it the headline mechanic change: you can now pick how many of your army’s units to commit per fight, instead of always being forced all-in. Picking...
I waste the whole Sunday and released an update for SIFt.exe! The application window system has been completely redesigned - now you can open as many windows as you want and move them around; Holding...
Performance & UI Improvements Large values are now formatted more cleanly. Implemented fixes to reduce lag caused by very large numbers, especially in late-game scenarios...

Using Cloudflare pages was able to get a server running. Each Day is its own instance where you can see other players as ghosts. No other interaction...

Using Cloudflare pages was able to get a server running. Each Day is its own instance where you can see other players as ghosts. No other interaction...
If you've played through a prestige and come back for another — thank you. That means something. A rating or a comment goes a long way toward other people finding this. Ambient Chronicle The world e...
its cool...
This is Post 7 in a series breaking down the systems behind Track Star — a text-based track & field career sim. Catch up on the full series: Post 1 — Event Architecture: Base Times, Min Times, and...
Itch page under construction. Project (v0.7): - added some audio - added some back ground music tracks - adjusted level costs to better match story quest costs - fixed wonky panels - linked combo bonu...
Progression, Ascension & System Improvements This update focuses on improving long-term progression, clarity of numbers, and overall flow of the game. Several core systems have been refined to feel sm...
(EN) Fixes "intro-name" tutorial : the "Give it a name, or hit 🎲 to generate one." bubble no longer hides the 🎲 button. It now appears above the whole row (name field + die), and the entire row...

Hello adventurers! It has now been an entire week since our game has been live on itch.io and we've finally reached over 1000 hours of playtime! Let's get started with the updated numbers for this wee...
New Combat Behavior & Mini-Boss Content This update focuses on improving combat, introducing new enemy and gameplay balance. New Features Refined Lich Lord Attack Behavior The Lich Lord’s attack pat...

Update 14 is in its QA stage, being tested for bugs, typos and all sorts of errors. It will be available next week and will bring visible improvements to Idol Natsumi: Singing game has been improved:...