Patch Notes 1.3.1
version: 1.3.1 date: September 2, 2025 Changes: Added an animated splash screen on first launch to improve the initial user experience. Fixed for real the 'Export Save' functionality by implementing a...
version: 1.3.1 date: September 2, 2025 Changes: Added an animated splash screen on first launch to improve the initial user experience. Fixed for real the 'Export Save' functionality by implementing a...
Hello everyone! I noticed many of you experimented a bug where you couldn't get Super Humans past 17-18, even if the game showed you could get X Super Humans, and the button wasn't working. THIS BUG H...
Balancing I just pushed a new update with some minor balancing changes. Some people were confused about some of the upgrades, so I changed the moment they're unlocked and also their description to hel...
Hi everyone! We received a lot of feedback over the last 12 hours and have fixed a couple of bugs in the web version of Harventure: Fullscreen is no longer auto-enabled. Fixed a bug where the Umbracit...

Hey there, gotta fix some game breaking bugs here lol: Bug Fixes: Fixed a bug where the Danube couldn’t be conquered due to the button not showing up Fixed a bug where the Progress bar displayed the...
UI and game engine changed...

Hello everyone! This update brings important changes to the Universe, balance changes to The Mind, softcap for Humans, bugfixes, and more! Watch out the full devlog: Changelog Atom Idle 0.4.1 - Introd...
My 1D Life is an idle, clicker, life simulation game in early development. This update adds a few skills you can gain in the time between maintaining your needs, and jobs that you can progress in if y...
Added new pegs voted for by the community : Voerper and Voagat Added a new peg: Anchor There's now a button to view the leaderboard at the end of a run, instead of it being shoved in your face Added c...

- reworked the minigames menu - reworked the "Flappy Mania" minigame (new background and pipe design) - fixed some scaling issues - minor bug fixes...

- reworked the minigames menu - reworked the "Flappy Mania" minigame (new background and pipe design) - fixed some scaling issues - minor bug fixes...

Changelog Saving the game will now notify the player if there is an error Slightly changed the final Desert item animation...
version: "1.3.0" date: "September 1, 2025" Fixed a critical bug in the offline progression simulation. Fixed a visual bug where mixers incorrectly displayed a positive production rate when stalled due...
Some of you noticed that it was possible to sell shop items without paying them, meaning there was an infinite money glitch. So I removed the possibility to sell shop items in this small update! If yo...

This version introduces the foundational framework for Equipment and Consumables , which will be the backbone of the game's economy and character progression. Only basic recipes are included for now,...

Hey there, for those who've hit Devotion stage, it is pretty slooooow. So here are some buffs to make it feel a little faster! - Balancing: - Devotion Stage: - Reduced the base production time for mos...

Howdy! It’s 11 PM for me, but I still managed to upload on schedule. Phew! If you’re new here, Squars is an all-square roguelite that mixes Tower Defense with a Clicker game 🙂 🔋 Charges Batt...
Earl will change title depending on skin and progress...
version: "1.2.0" date: "August 31, 2025" Added a comprehensive in-game Help Codex, accessible from the Settings menu. Added visual examples to all topics in the Help Codex for better clarity. Redesign...

Day 1: I started brainstorming, and liked the idea of making a game that’s very chill in your base, then you go outside and the music ramps up and everything is chaos. The theme, “Risk it for the...
Fixed a memory leak that occurred as new mobs checked for spawn conditions...
Milestone Rewards – Fixed an issue where cleared milestones weren’t properly reset, making the first milestone not give its spell choose count reward as expected. Aura System Revamp – Aura and d...
Hey everyone! This is by far the largest update to come since launch. I am going to be brief and let you explore for yourself. Here are the highlights 2 additional prestige systems added UI overhaul C...