0.26.1 hotfix
Error logging to help track down item disappearance issues. Please report disappearances with as much detail as possible surrounding the problem and be sure you're on the latest version...
Error logging to help track down item disappearance issues. Please report disappearances with as much detail as possible surrounding the problem and be sure you're on the latest version...

The town just grew a coastline! 🌊 ⚓ New Harbor district — unlock it after your first prestige run. 🎣 Fishing — cast off the dock, hook the bite, then reel it in before it fights free. Rare...

Hey folks thanks for playing the game! This update addresses a few bugs and also an update: New game doesn't reset Prestige level - FIXED Issue with local storage saves is mostly fixed - still investi...
Hello I am releasing my first ever Solo game. I have been a designer for a few years now, working on big AAA productions and wanted to test a little idea I had. What if the game was non stop knight me...

I just uploaded the first version of a prototype for a bottom of the screen idle claw arcade manager game. Some of the art is placeholder and will be improved in the future, as will some of the UI. Wi...
Update 0.0.6 – UI & Art Update This update focuses heavily on presentation, UI improvements, and laying the foundation for future content. While there are a few gameplay additions, the main goal of...
1.9.0 Update Mobile UI adaptation — dungeon explore and diplomacy lists replaced with dropdown selectors Trade cards and dungeon cards centered alignment Monster compendium tier filter changed to dr...
Version 1.1.0 Bees!! Added: Tutorial for new Players. Menu new Tutorial Point which explains many things New permanent Upgrade: Bee Daycare Bee Daycare to earn new bees for Honey Tokens Bee upgrades i...
Release version 1.0.0 This version adds a few small bug fixes and QoL changes aswell as balance changes for Honey Blessing to make it less oppressive. With this version this will be the baseline from...

A small update aimed at improving the upgrade screen specifically the coin visibility and information as well as some other small fixes and additions. Reworked some sections of the Upgrade screen. Mad...
Quick note from dev. Hi! Quickly wanted to jump in too say thank you all for trying the game. We ended up taking the rest of the day after launch to take it slow and relax with a great movie. We are w...
ROUTES Route 6-1 The armor of all enemies on Route 6-1 has been reduced by 10/20% excluding Steelix and Heatran. Sandshrew and Sandslash have been replaced by Cubone and Marowak. ENEMIES Zoroark ↓ S...

Originally, the planned release date for the full-game on Steam is the 25th of this month (June), but as the date inches closer; it is with a heavy heart that I have to let you know that the release d...
Added 18 more cat patterns in the customization panel...
Pushed an update to the demo this evening. The Ascension Market is rebuilt The old upgrade system was a 3x5 grid of checkboxes. It's been replaced with a proper skill tree where nodes connect visually...
This update adds the Operator Dossier prestige progression, two new minigames, and a reworked Buried Cache event. It also changes how the raid success cap works, adds a use for banked money, and fixes...

Hey everyone! It's been a while but we've been hard at work on the next stages of MLR. We decided to expand the project into a full-fledged game and remake it from the ground up. Everything has been c...

chat, the first major demo update is finally here the game got a massive visual polish and is now looksmaxxed: perfect pixel scaling: no more blurry or stretched UI, everything is crisp and clean now...
Thanks to everyone who played and left feedback. This update is a focused pass on the early–mid game loop: sect events, prestige/autobuy behavior, a few deadlocks, and UI clarity. Nothing here is a...
Hello guys! :D Thank you so much for all the kind words I received via the different feedback channels, this means a lot to me!!! I collected lots of feedback and bug reports and I was working on the...

Hey folks! Figured I should start doing these posts here whenever I publish a new version of the game! Today's update contains some pretty hefty level re-organization, and some visual upgrades. Level...
Quick one. A few of you hit the tutorial locking up during onboarding, either the "Click Here" prompt landing in the wrong spot, or a hard lock at the first hack on Rebecca's system. That's fixed now...
Hey everybody, just published a new small update: - lots of bugfixes - improved the save-system. Save-scumming is not possible anymore (except for the 'relaxed' difficulty) - tried to improve the visu...

Hey everyone! We gathered a lot of useful feedback from the jam-version, worked on it, and are happy to present an updated version of our game. We think you're gonna like it! We redid tractor controls...