Game Updates

Patch notes and dev posts · 20,069 Browser updates
Scam Artist
Scam Artist
18 days ago

Version 1.4.0

See here for patchlog with images: https://greenpixels.itch.io/scam-artist/devlog/1660613/major-overhaul-onboarding-quests-unlock-notifications-and-more

Hey there!
Hard at work on Scam Artist and wanted to showcase some major changes, cool new features and a little dive into how the onboarding section has been made way easier.

First off some fancy stuff.
I like polishing games, making them more juicy and having that "Wuselfaktor" (german), which basically means "a lot of stuff going on at once on your screen".

For that reason, the money you collect is now flying toward your money display. It really does make a huuuge difference I believe and makes everything look so much more interesting.

Another little "extra" thing added are backgrounds with different colors. The game looked rather bland on screenshots as every background was that black and gray color scheme. Now the background changes according to your most recent and strongest renovation upgrade. I'd like to even take this a step further eventually and make unique repeating patterned backgrounds.

Now onto more important matters!
When I created Scam Artist, I always envisioned it with mobile controls. But many are not used to drag-and-drop on desktop platforms apparently and didn't quite understand how to place items down. The onboarding of the game is now much more controlled, but (hopefully) still not disruptive. There is an initial "dragging" arrow hint that indicates that you drag items with your cursor. You also have little onboarding "quests" that give you money rewards for completing them. There is only four of them as to not be annoying and they are only used for the gameplay elements where I know that people had issues understanding them.

Some keen eyes may have also seen the new notification system that is now in place. Previously people knew that they unlocked something, but not what it was. This should now be addressed with this new visual.

Additionally, new items are not marked as such inside the shop with an orange blinking dot.

One more change that took place was how you moved rooms. And everyone that I showed this too said: "Wait you can move rooms?".
That just shows that this feature was too hidden before - inside additional menus. Now, the room that your camera is closest to will show the "rearrange buttons" of a room and you can click them to switch the position of the room with neighboring ones.

And the most important and major change is something I can not contain in a gif or inside an image, but I've rebalanced the whole game.
After watching several videos of people playing the game, I came to the conclusion that the balancing would need some work

At several phases in the game you unlocked tons of items, but at other phases you unlocked nothing for way too long.

This most recent major overhaul should hopefully make the demo a much more pleasant experience altogether.

With the demo mostly sorted out, we are now on full throttle for working on the main game, but may eventually sprinkle some new features and content into the demo anyways.

This is all for now.
Thank you very much for reading and very much for playing!


Sven (greenpixels)
Treeternal Demo
Treeternal Demo
18 days ago

v0.4

Worked through lots of feedback and changed many things around, the flow of the camp->game transition is now more clear, the tutorial better and the early game should be noticeably quicker. Also there...

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