v1.0.0.0.0.1.7
Changes and New Features: Faster version, with a reduced number of clicks needed for actions in general. The stack limit of spawnable orbs has been increased; it is now 300 for each orb...
Changes and New Features: Faster version, with a reduced number of clicks needed for actions in general. The stack limit of spawnable orbs has been increased; it is now 300 for each orb...

I decided to rework a ton of aspects from the ground up, woodcarvers are available at start, saving and deleting saved game is now able to be done through the "Save" and "Restart" buttons in the mine,...
Universe Clicker is the result of a specific development philosophy focused on raw code and hardware efficiency. Instead of using a bulky game engine or external frameworks, the entire project is cont...

Hello adventurers! We're diving right in with the updated numbers for our game after six days of being live on itch.io: Total Players: 2308 Total Time Played: 974h Average Playtime: 25m Big congrats t...
I'm been working on feedback, bug reports and adding more content towards next week's festival: Big Festival GamesCom Latam. I'll be travelling to Brazil with two nominations: Best Latin America Game...
The new forced combat mission paths had some missing data that had to be addressed. They should be displaying much more clearly now. 0.36.1 Fixed project missions giving credits (now 0, the territory...
Just a few hints regarding items: On the first 10 floors, you can get items of only the first 3 rarities; from floor 11, the base pool increases to 7 rarities. Rings are very rare. While all items are...

🛠️ Devlog: The "Second Half" Update Focus: Black Bricks, Skill Trees, and Late-Game Progression 🔳 The Black Brick (BB) System We introduced a new, tougher class of brick that appears starting...
That's the initial release. DEMO WIPE will come. Several WIPES might come. The game is unfinished. Yet there are unlimited floors, diverse enemies, talents, skill progression, 4 tiers of classes, and...
Redesigned skill tree, much more readable and actually looks like a tree New skills: item duplicator! it replaces the skills that previously increased pollution levels New Slimy Rat skill, rats multip...

Fixes: Internet Browser Window Employees are better at reducing time to develop hardware Hardware Development Window Hardware tab bug fixed where if you were developing a new batch of a hardware and i...
Hello everyone ! It's a short update today. I'm currently getting rid of the arts I made as placeholders. I'm switching to tilemaps and better arts but oh boy I have underestimated the difficulty of t...
Hello! Demo version 0.18 is now live on Itch. The headline is that you can now play the demo right in your browser! The only caveat being that it might take a moment to download. What else is new: Slo...
v2.3.50 — Craft/intercept button clicks + hover flicker The x1/x5/x10 crafting buttons and the raid Intercept button had the same click-swallowing race condition as the action buttons. Both now hand...

Name Change The game name has been changed to SmashBit 2; as SmashBit was also a clicker type of game and was my first ever game to publish (on Google Play). Changelogs Added miss-click penalty Rebuil...
Last Plane Standing for Windows is now available! Your progress should 100% be savewd using this build. So if you liked the webGL version, give this one a try too and see how far you can go!...
Hi everyone! I'm very exicted to announce Life & Lemon will be coming to Steam soon! I'm working on promotional assets and an announcement trailer for the upcoming steam page launch plus there's a lot...
Changelog: Improved scaling to better fit browser/embedded view Faster text reveal in the Necromancer chat Click-to-instant-reveal text (second click closes) Increased tooltip text size Added fullscre...
My second game, The Donut Room, is now available to download, enjoy!...

YT Sim 2025 (resuming development in 2026 lol) So I recently joined the Continue Your Game 8 game jam so I decided to dust this project off and get to work as it was almost a completed product, the on...
Projects have a new philosophy and approach while still filling the same role. First, it will take more work to undertake a project. Second, the benefits are more varied. Finally, the projects scale u...
- Various bug fixes - Changes Warrior: Enemies now have more health Defense stat is less impactful Fisher: Hooks now give less exp Added a loading bar showing the hook progress You can now change the...
Hello, everyone! I've pushed a small update with some bug fixes. Sometimes, the game would log you out and then forget which tutorials you've seen. Attempted to fix this. On first login, bonus marbles...
Performance - Game now renders at 30fps by default — smoother animations across the board - New Battery Save toggle in Settings — turn it on if you experience lag on older hardware Early game impr...
Visual improvements - The night sky now has a faint nebula wash — a soft purple-violet atmospheric band that fades as dawn breaks - Distant mountain silhouettes appear at the horizon during dusk and...