Early Game Rebalance & Player Feedback Patch
◄ SYSTEM UPDATE: v2 BALANCE PATCH ► // 2026-04-17 — POST-LAUNCH STABILIZATION After the first wave of players hit the network, we've been watching the data. Turns out new players were hitting wa...
◄ SYSTEM UPDATE: v2 BALANCE PATCH ► // 2026-04-17 — POST-LAUNCH STABILIZATION After the first wave of players hit the network, we've been watching the data. Turns out new players were hitting wa...
Thank you for playing and the support. The biggest gameplay additions are the new combat/balance pass. Hidden tiles can now show a damage preview tooltip, there is a small clutch bonus for scraping th...
With this update I've added 'journal' section, which has hints on what to do next. I also moved the 're-read x magic' stuff into there. It'll also probably be where the end of the game happens? I'm no...
ITEMS Inverter: Now makes the orbitals rotate in the opposite direction. Amulet Coin: Bonus limited to 1200 stars. Heart Scale: The bonus has been reduced from 50% to 10%. It can now be activated 5 ti...

Heads-down for a while. Here's what's new in the latest Shard Cycle build. A new gameplay loop: Layers The single flat run is gone. You now descend through Layers, each with its own difficulty, crysta...
Changes: - Added a extra fail safe, sometimes when the ram flies too fast it can glitch through the ground. So right now it checks if the ram is under a certain height, then it also gets set back to t...

Changes: Hardware Development Window Added cancel buttons for CPU and GPU when developing hardware Added warning tutorial popup if the CPU or GPU price is too high Adjusted tech prices overtime to go...

Greetings, Regent. Until now, I have been building this dark world and fighting this war in silence. But a fiefdom cannot survive with a lord alone; it needs a council. To survive the winter and shape...
Hopefully this tutorial helps explain gameplay mechanics a bit better than just dropping you in it! I wasn't expecting 400+ views on an initial very early release. Thanks for checking it out!...
Hotfix - fixed the particle effects - increased the cost of the 'smith' card upgrade - fixed a few spelling mistakes in the tutorial - fixed a UI bug with the credits - added a 'back' button to the ch...
fixed cursor blinking...
Well well, this has been quite the 39 days since my last post, I have been hard at work trying to smash out the new main menu and ship creator system. There was a ton of planning that went into this,...
INFINITAVERN – Devlog v0.2.1 04/16/26 Been a big couple days tightening things up and adding polish. Here’s what’s new: New Features Total overhaul of Brewery ui and art Added character art for...
Download on Android: Google Play Store Version 0.12.0 New Feature: 2D Shop The shop has been completely reworked into a full 2D scene you can walk around in Customers physically walk into your shop, b...
Realm Eternal — Update 8 Storage Buildings Three new infrastructure buildings are now available — Granary (food cap), Lumber Yard (wood cap), and Vault (gold cap). Each adds +100 +10 % per buildin...
Watching real players on the new build revealed two places where the game stopped telling players why a system mattered, so this update is all about making sure every tooltip pulls its weight. Stitch...

Added auto-battler prep and battle phases. Added audience cheer at level start and battle phase start. Added possibility for levels to have multiple prep and battle phases. Updated the arena 1-2-3 spa...
Leaderboard fix & Anti Cheat Update I wanted to make a quick post about the leaderboard issue. The web version had a problem where leaderboard runs were not updating properly. so if you played and not...
A balance and feel pass built on everything we learned from real players in the first v0.3.x week. The path to the Void Pact is clearer, the walls to get there are shorter, the army pulls its weight m...
Fixed an error that prevented sending feedback notifications...
Hi everyone! I just made this quick prototype to feel out if there is any interest in this game. If there is then I will develop it further with comments from you!!...

We're excited to announce that Sprite's Honor! is taking its flight from early access into full release! It's come a long way since we first began working on our (supposedly) small game about playing...

Hey everyone! While I’ve been hard at work balancing the "work-while-you-play" mechanics, I decided it was time to give Defeat the Demon Lord a fresh coat of paint. I’m currently working on a seri...
Hello, Chroma Engineers! The stabilization effort continues. Version 1.8.2 is a major cleanup and quality-of-life update focused on clarity, stability, and giving players more control over how they ap...
Since the previous update, a lot of work has been done to optimize the game. As a result of the gravity system's redesign, the overall performance has been improved! More FPS! In addition, you can now...