DevLog5: Title Pause & Settings
Did we say we’re a couple of backend developers…?? ;D We’ve rebuilt almost all our menus today! We hadn’t shown any of them until now, not the main menu, settings, pop-ups, or anything else. P...
Did we say we’re a couple of backend developers…?? ;D We’ve rebuilt almost all our menus today! We hadn’t shown any of them until now, not the main menu, settings, pop-ups, or anything else. P...
After feedback from some friends, we redesigned the HUD: the top bar, contextual strip, main field area, and expanded store. The left status column was removed. The quantization option appears in the...
Today, we replaced the “Prestige Lab” layout, buy a generator, feel an impact, close the panel, with a Quantum skill tree : a central spark, branches, PP as an inter-run currency, and a details pa...
We haven’t talked about the main mechanics on the board yet… Cclick on a nucleus → fission, split, earn eV. Drag a nucleus → billiard sling on release. Hold LMB on empty plate → attract. Hol...
We hung the first run loop on the billiard plate. eV is the run currency (electronvolt, a unit of energy widely used in atomic and nuclear physics) A powerful injection action feeds fresh matter and i...
If you have been following Cycle of the First Dawn for any length of time, you already know that development moves quickly here. The devlog list looks less like a release history and more like a seism...
Today we started Helio-3 as a Godot 4 project. The first idea is simple: atomic billiards . The board is a physics toy: nuclei on a plate that collide, sling, and split. That is what we wanted to prov...
As part of the save-corruption hotfix, I have now uploaded a separate Cycle of the First Dawn Save Recovery Tool to the itch page. This is intended for players whose saves were already damaged before...
I took Cycle of the First Dawn offline briefly after receiving several reports of players losing access to both their main save and backup save. After reproducing the failure locally, I found a seriou...

Early game progression is now smoother. Difficulty ramps up slowly and there is plenty more gold to be found so that upgrading becomes way quicker. Added treasures that respawns each new round. Adjust...
There is a massive save failure state happening and I've found the source but I've taken the game down for a very short bit while I am fixing it so nobody else winds up getting their save nuked. Edit:...
There has not been a recent update as I'm working on many improvements. Biggest improvement will be the art. I'm replacing the basic shape-based enemies with pixel-based art. Also adding more decorati...

Hey there! Hard at work on Scam Artist and wanted to showcase some major changes, cool new features and a little dive into how the onboarding section has been made way easier. First off some fancy stu...
A polish update, built from your comments. Nothing in the maths moved. What you asked for: You can keep playing while a menu is open. Settings, under Locks, has a new box: Keep playing while a menu is...
The demo has been getting reports since it went up, and almost everything below came straight from them. This is the last big content update I’m making to it. From here the time goes into the full v...
I have pushed a small hotfix for two issues reported after 1.2.2 went live. The first is the Call Infinite Faces button still doing nothing for some players. The earlier fix corrected part of the old-...
Dream RPG Reborn v0.65 — Current Update Added the Adventure Board with Daily Contracts, Weekly Adventures and a sequential Featured Adventure. Rebuilt Dream progression into automatic, non-destructi...
Beta 1.2.2 is now live. The main focus this time is the sovereign regions. When 1.2.1 went out, choosing a sovereignty correctly locked you into that claim, but there was not enough content behind the...
I’ve been working through the feedback from here and other places, and made quite a few changes to Crawlbound: • Reworked progression with less frequent level ups, only 1 challenge choice at a tim...
Added the ability to unequip grafts from the character page Added the ability to infuse grafts while equip from the character page Added a search bar to the lab Working on: Filter features for lab Qui...
Added the ability to unequip grafts from the character page Added the ability to infuse grafts while equip from the character page Added a search bar to the lab Working on: Filter features for lab Qui...
** INTERNAL — Department of Rivers & Mild Oversight ** Following a review of field conditions, the procedures below have been revised. Operatives are not required to read this memo. Operatives who d...

Hello everyone, and thank you for somehow making this my most played game by far (my analytics page will now be goofed with a giant spike). :D Due to this, I wanted to update the game so it isn’t a...
Short post, one fix. I mentioned a while back that saves on the browser (HTML5) build didn’t work at all - true then, not anymore. The problem was in the engine, but it’s fixed in the latest versi...

Hello everyone! Welcome to the first development log for Brioche Tycoon. Brioche Tycoon is an idle management game where you build and grow your own brioche business. The core idea is simple: buy raw...