update 05/08/2025 (final?)
Updates including (but not limited to): - Fixes android's (adaptive) icon - Free versions have been replaced with the premium version (including web), removed purchase since premium is now free...
Updates including (but not limited to): - Fixes android's (adaptive) icon - Free versions have been replaced with the premium version (including web), removed purchase since premium is now free...

The launch of Souls of the Slimes...

The demo is available Now! After a full year of dedicated development, we’re thrilled to finally let everyone try it out! This demo offers around 30–40 hours of content for a single playthrough, f...
Bug Fixes: Fixed the upgrade algorithm from 1.3 update. Costs should now update properly when making x5, x20 or Max upgrade purchases. Initial upgrade costs now load based on new algorithm. Fixed PP g...
🛠️ QoL Update This update brings a bunch of quality-of-life improvements and balance changes to make your experience smoother and more fun. Here's what's new: 🌍 Added Localization – Multilin...

New update: V 1.0.5 New monsters: Dozer - When it appears, click on it before their eyes open, or else you’ll lose some of your Emus. Fake Golden Emu - It ’s pretty similar to the normal Golden Em...
Rework of some cards New scenery Combat animations New cursors Enemy indicators Options menu New notes Cooldown when spawning cards...
Improvements on powerups / consumables Death animation for enemies Enemy hit feedback + camera shake Ability to disable camera shake in settings UI improvements for mobile devices Displaying “Played...
Hey! It has been a quiet few weeks on the surface, but deep beneath, the roots of Arcane Earth are still growing… slowly but surely. Life has been moving at its own pace lately, so development has b...
Bug Fixes Fixed the final achievement Polish & Details Fixed typo: “Singlarity AI 1.0” in the Vibe Shop...

Hey guys, just a quick heads-up: The new update will go live by the end of this week! I just need to add some Achievements, Dialogues and do some changes here and there, but the update is about 90% fi...
Features Added purchase price to enclosures Added price scaling to enclosures Added price scaling to monsters Added progressive monster unlocks...
This is what I consider the first "major update" of this... game. I'm reluctant to call it a game because there is literally no player interaction nor any goal, but "battle simulation" is too wordy so...

New Features Max Purchase Option Added "Max" buying option for all upgrades - no more tedious clicking to level items from 150+ to thousands! Total cost display for Max Buy now shows in the upgrade in...

Kill No 1 is a playful prototype I developed in Unity, inspired by physical tabletop games like pick-up sticks, Jumping Pirate, and wooden block stacking games. I used to keep LEGO figures nearby just...
Hi everyone, I have been working very hard in the background on getting the next stage of progression to a point I was happy with. I have also been doing a bunch of scaling and balance tweaks smoothin...
Yet another insane 96 hours of game development in a rush of madness. Having just come out from another relatively big game jam, Shovel Jam 2025, with my entry Dungeon Card Slinger , I had mixed feeli...

Summary Thank you for all your feedback! I have received both praise and criticism. This update was primarily made to correct the slow pacing in version 0.1 of the game. I also made the process of wat...

What's new in Version 0.2.0: Gameplay Changes Bomb System Overhaul Completely reworked bomb mechanics for better strategic gameplay Added visual bomb targeting indicators - see exactly where your bomb...
🇧🇷 Com esta próxima atualização, o jogo não mais precisará ser baixado com um executável. 🇺🇸 With this upcoming update , the game will no longer need to be downloaded via an executab...
🧠 Devlog – Talent Tree Madness: We’re not smart, but we learned a lot. We’re not gonna lien we’re not the smartest devs out there. For a weekend jam, most people go for simple mechanics, qu...
Hello everyone! The 0.3.1 update which brings Asteroids, new moons, new universe upgrades, and many bugfixes and balance changes is now available for download and for web. This is the full changelog:...

Name Change I’m renaming the game: EARNED is now Poor Man Rich . This rolls better off the tongue, no? Also I tink it’s kind of funny. Dumpsters work now In the previous version, dumpsters didn’...

Howdy! This week, I used my limited time to experiment with the current map borders. I’ve always liked the “black mist” effect from the Legacy Version, so I decided to bring it over to the curre...
Man if there is one project of mine which was unable to fully grasp its potential it would be this game. I think the gameplay of a bunch of little guys moving around and having random effects when col...