Pixel Orbit - now accepting donations

Hey everyone, I’m happy to announce that from today, my game accepts donations. If you enjoy the game and want to support its development, you can now contribute voluntarily. Every donation goes dir...

Hey everyone, I’m happy to announce that from today, my game accepts donations. If you enjoy the game and want to support its development, you can now contribute voluntarily. Every donation goes dir...
The time has come for your network and intel to come back into play. When you select a mission you now are met with a lot of unknowns that you can reveal with intel, and you can even pick your preferr...
Alright another big update. Yada yada backend stuff, but now we have animations and you can drag and drop fish! Now we have Koi! 🎮 Development In these couple of days I've been implementing a lot o...
Added camera panning. (Only works on larger levels) Updated arena and audience tile visuals. Redesigned the shapes of the arenas 1-3. Updated the Denarius indicator icon. Updated the HUD layout. Updat...

We’ve just rolled out our biggest demo update yet, packed with improvements, polish, and new features to make your experience smoother and more flexible than ever. Here’s what’s new: ✨ Quality...

The darkroom just got a major renovation. We’re moving away from the clutter of the old card system to give you more control over your studio's legacy. 🌳 New Upgrade Tree We’ve officially retir...
Demo Update 3 - Quest Log! - If you get lost, the Quest Log should give you an idea what to tackle next. But if you explore a little bit, you can still find here and there some little things to do to...

In build v0.5d, I added dandelions that are in your starter plots and grow every 60s of inactivity on an empty plot. They sell for $1 each and you can collect their seeds for replanting, but they aren...
Hey everyone 👋 I wanted to give a short update on the current status of the project. I’m going to take a short break from active development to read a few books (4 in total). This is partly to st...
Version 0.5.3.0 This update is minor, most of the changes are for an upcoming playtest Fixed issue that caused certain cards to not be free when the should be free to obtain Minor rebalance of various...
Version 0.5.2.0 This update is focused on addressing some lingering design issues with blessings. The requirement to unlock the next blessing column is no longer based on a specific singularity amount...
Version 0.5.1.0 For a while, there has been feedback that the game is too abstract. This update attempts to address this by representing trials as an opposing card. This will hopefully give players a...
Version 0.4.4.0 Handful of tooltip fixes Version 0.4.3.0 (Minor versions will be listed here instead of a new announcement) Changed energy icon to something less weird Added lots of tooltips and warni...
Little Update, but it feels big: Flowers now grow over time. Bees only spawn after enough flowers have fully grown. Small changes, but it makes the garden feel much more alive!...
Bug Fixes Fixed an issue where the Warrior's skill wasn't applying attribute buffs correctly. Resolved a conflict where the hero's shader effect during skill use interfered with the quest deployment a...
This is the first of many posts, and first off, I want to thank everyone who has played the Defeat the Demon Lord project so far. I highly encourage everyone to leave a comment on the game's page so I...

If you played the Desktop Driller demo, you probably noticed the UI had a certain... intensity to it. Bright colors, sharp contrasts, everything competing for your attention in a 236×340px (or 1.5x...

I made some changes in the demo build that will hopefully improve the experience. Added save confirmation text Added WASD+Arrows as a way to pan in collections, setting to change pan strength, and set...
- added gold mine - visual tweaks - added goblims - added sword - price tweaks...
Fixing minor bugs and general improvements - You can now press s key to run scans. - Set up multiplication for each building rarity. - Fixed issue with incorrect building cps after deleting game. - Co...

Let's talk about what changed: everything. Or almost everything, I have sat down and have completed another rebalance of almost every system in the game. Hopefully, this time around, active gameplay f...

Hi everyone, after weeks of works, I'm releasing new major update for Open the Gate: Just a little: Reworked game loop: Game now has better progression where you start small and end up with a huge arm...

updated quests that give out items to check inventory is full. no more lost ember hearts updated the context menu so it can no longer go off the bottom of the screen update to light it now work linear...
Earlier web build didn't allow for the newspaper to be viewed from the fax machine, which has now been fixed...
1.8.0 2026-01-03 Capital capture now triggers immediate sovereign death/rebirth instead of game over. Captured capital is restored to the player and peace is enforced on ruler death. Removed game-over...