Orbitract [Prototype]
- Inclusion of the mobile controls for the web build. - Adding windows and linux builds...
- Inclusion of the mobile controls for the web build. - Adding windows and linux builds...

Hello guys If you’ve seen my devlogs, you probably remember that the most “recent” one said that Annoying Dog Clicker 3.6 was “on the way”... I was so hopeful back then... Basically, I just...
Bones is now available A small, slower-paced incremental game about a necromancer awakening in a crypt. This version is feature complete (beta). Feedback is welcome...
Finally, an update! The last few days have been more about backed stuff; species, format, math... Now I have something to show for. 🎮 Development First, I've added shaders and materials. Now there'...
coffee break away from the main device but does not mean that there will not be another click the bat soon btw all of the click the bat games i finish in 24 hours or less now unless well i have to tak...

Two months ago I told you v0.9 was close. NPCs were unstable, balance was unresolved, and the final stretch was dragging. This is that devlog finally closing the loop. v0.9 is live on itch today. What...
After a great first day of the demo and a lot of feedback, I've implemented a few tweaks to make the overall experience less frustrating - Packs and Boxes have less HP so it takes less time to open th...
After a great first day of the demo and a lot of feedback, I've implemented a few tweaks to make the overall experience less frustrating - Packs and Boxes have less HP so it takes less time to open th...
So today I started with writing the script for planting the flowers. They needed to be in the darkgreen area and to not overlap. I think I did a good job with them. I followed the Wisteric 17 Palette...

Hey everyone, big update to the Pemberton Estate demo. Freelance Mode is now live The biggest addition — Freelance Mode is now playable in the demo. Every day you get a procedurally generated island...
Hello World! I've released a small update including a few more upgrades and a visual update for the trees. More Prestige Upgrades! I've added an upgrade that doubles gold dust gained, as well as makin...
Hello everyone ! I just published a new version of the game. I found a game breaking bug where you couldn't expand to a new map if you load a game with all the zones already deployed. This has been fi...

Greetings, Lord of the Fief! I have implemented a series of critical adjustments to make your reign smoother, fairer, and visually more impressive. ⚔️ Refined Combat Tutorial Guided Learning: The...
Following a community request, i have exported and uploaded a native Linux build of the game. I want to be honest: this version has only been partially tested. I verified through a virtual machine tha...
Version 1.0 is officially out! I want to thank the Reddit community for the massive support and feedback over the last 24 hours. It was amazing to see so many people playing, reaching the endgame, and...
Thratur have posted the weekly update. This releases World 13 and its newest major feature. World 13 is easier than World 12, but is meant as somewhat of a short break before the "final boss", world 1...
What’s New: Prestige Balance: Added Max Levels to all prestige upgrades. Bug Fixes: Fixed UI scaling and prestige point calculation errors. Stability: Final polish of the save/load system for a 100%...
I just updated steam demo version to 2.0. It added all your feedback and would love to hear what you think now. You can try it here: https://store.steampowered.com/app/4261370/Orbit_to_Riches/ Tried d...

UI & Visuals Improved text clarity to provide more meaningful information at a glance. Fixed statue display in the 3D view popup. Performance Improvements UI no longer updates on every coin collected...

The Entire game was rebuilt from the ground up to be easier to develop, I didn't keep track of every little detail like I did for past updates but the major features currently in the game goes as foll...
Hello, Chroma Engineers! The stabilization of the core continues! Following the launch of Stage 8, I have been hard at work listening to your feedback and monitoring the performance of the new systems...
Hi, I’m the developer of Shrimprium By day, I’m a licensed PE in HVAC and a building energy modeler — someone who designs mechanical systems and simulates the thermal environment of buildings fo...
First of all, I rebalanced everything (again), hopefully making progress fun and longer lasting, especially with... NEW IDOL SYSTEM Starting at level 10, "Idols" can drop that give you big multipliers...

It's finally time to announce my new game: Word's Greatest Author! Do you have what it takes to be a best selling author? Now's your chance to give it your best shot! Coming this summer, I really hope...