Aethyr Idle - Patch 1.5.0
Patch 1.5.0 Dungeon Rework, Crafting Overhaul, Augmentation System & Art Pass April 8th, 2026 Adventurers of Aethyr, This is the biggest update Aethyr Idle has ever received. Every dungeon has been re...
Patch 1.5.0 Dungeon Rework, Crafting Overhaul, Augmentation System & Art Pass April 8th, 2026 Adventurers of Aethyr, This is the biggest update Aethyr Idle has ever received. Every dungeon has been re...
Patch 1.5.0 Dungeon Rework, Crafting Overhaul, Augmentation System & Art Pass April 8th, 2026 Adventurers of Aethyr, This is the biggest update Aethyr Idle has ever received. Every dungeon has been re...

The FragMiner demo is officially live on Steam! This version includes the core skill tree, the first two stages, and the prestige system. While I plan to update the itch.io version from time to time,...
Demo : Steam , web (mobiles supported). ★ Faster gameplay experience overall. ★ Unlockables (skills, stars) are accessible at earlier stages of the game...

Hey drillers. You've fought the Frost Giant. You've survived the Upper Mantle, dodging rubies and peridots on your way down. You thought it was getting easier. It wasn't. At 100 km , the rock stops be...

NFINITAVERN – Debug Log & Update Notes Last updated: April 2026 First off, thank you for downloading and checking out the INFINITAVERN demo. Seriously. This is the very first public build, and havin...
I have updated the page of the game to be more appealing for when the demo will be ready to playtest. I think I won't touch it again for a looong time. Check it out!...
Hello everyone! It hasn't even been 24 hours since launch, and we've already hit 700 players. I'm incredibly happy. This might be the fastest-growing game I've ever released. I'd love to hear feedback...

Summary of changes between CBTG 0.2.1 and CBTG 0.3.0 Summary of Time Taken I released CBTG 0.2.1 in August 2025, and I released CBTG 0.3.1 in April 2026. I participated in the Shovel Jam hosted by Inb...
Demo Update 2 - Added a little Info UI, when something finishes (Buildings or successful battles / facilities captured) - Added the prestige button to the instant jump UI on the left...

We're two game developers now working on our own ideas and testing them at an early stage. Right now we’re working on a proof of concept for a cyberpunk game where you grow and implantation human or...
UI/UX Automation: Renamed activity to action Bug Fixes Automation: "Set Priorities to x" toggle now skips locked actions correctly...
🎮 Play Without an Account — Guest Mode is Here! Not ready to create an account? No problem! You can now jump straight into the game as a guest — no registration, no email, no password required...
🍏 FruiteClicker v1.1 Update is live! New skin added Fixed a critical bug where coins were not deducted properly Everything should be working as intended now. Thanks for playing! 🚀...
The Second Testing build has been unleashed upon all you private testers. Play through, explore new things, and try to find bugs. Report anything you find and your general feelings to the form after y...

NULL ROOT demo will be in the Steam next fest June 15-22! I'll be doing some more updates in the future before then, to itch and steam versions. I've also recently made some updates to the demo: Cache...
New Update For V. 48 Set "Auto-select next piece" to Disabled by default. Highlighted buttons that are affected by new upgrades. Added god rays to give the world map more atmosphere...
There was a bug that made the puzzles pure guessing rather than logic. This was fixed...
First Demo Update (1) - Added a QoL UI Element on the side, so you can now instantly jump to any facility you found / captured. Should make it easier to check out every building and where to upgrade w...
Update 1.1: the "Not exactly a remake." update. (Don't ask why it says 1.1.1. It's imported from Scratch.) - Added a cursor, - Added the April Fools event, - Fixed a bug where the music would play wit...
GENERAL CHANGES New transition animation when moving between menus or restarting THE VOID No longer has a gravity pulling effect Adjusted height scaling so that THE VOID rises earlier but slower BALAN...
Quick UI polish update! Changes: - Replaced emoji stars with custom star icons - Added click feedback on skill buttons - Better rarity display across menus Enjoy!...

Hey guys, Just wanted to try adding a dev log and give some info on what I'm currently building; Been currently hard at work trying to make a "Proper" UI elements for the game, i've settled on a inter...

Hello there! This is gonna be a first showcase into what this game is gonna be and the devblog will keep track of my progress. 🎮 Development Today was a very productive first day! I have a clear id...