Alpha v0.30.3 release notes
Helixteus 3 Alpha v0.30.3 (6 Apr 2026) - Physical projectiles damage to entities in battle now depends on the dot product of its trajectory and the velocity difference of the shooter and the target. I...
Helixteus 3 Alpha v0.30.3 (6 Apr 2026) - Physical projectiles damage to entities in battle now depends on the dot product of its trajectory and the velocity difference of the shooter and the target. I...

Big update is here! I’ve added more "juice" and a new way to boost your earnings. What’s New: The Golden Fish: Catch it to trigger 30s Frenzy Mode (2x Money)! Juicy Clicks: Numbers now pop and fly...
Huge update covering three versions of work since the last itch build. The game got a full visual and audio makeover. War Council — Spellbook UI - Open book layout — War Council is now a spellbook...
Improved enemy pathfinding. (Still not final) Added an Adamas counter to the in-game UI. Elephants drop Adamas currency now. Removed debug Adamas additions. First version of true meta progression. (A...
Idle Forged demo added Lvl / Progress capped at lvl 7...
Some new updates Added the rates visualizations Improved the skill tree update description Added some effects and sfx Improved the undo redo system fixed some bugs...
New Mechanic Mastery System: Actions Increase their Mastery level on every completion. Once Mastered the Action upgrades with various effects( feedback ) Balance Changes Reduced difficulty of end game...
This update contains mostly visual and clarification changes Added "layouts" to save combinations of decks and relics The "trial select" has been graphically modified to be more 3D and animated Added...
Bob Is Hungry is my most played game yet! I made this game for a game jam called Jerbob’s SILLY JAM. The game is called Bob Is Hungry, and it’s an idle/clicker game where you upgrade a little guy...

Hey everyone! I’ve been working on Desktop Fisher , my idle fishing game that progresses over time—even when you're offline. After an initial prototype release and some early feedback, I’ve made...
UI/UX Added scroll bar to stats panel Increased minimum width of stats panel to 280px Increased minimum width of log panel to 280px Slightly decreased margin of game UI...

We’ve got a fun new feature coming - Puzzle Mode will be available with the start of our upcoming closed playtest. Some details: There will be a set of specific tactical puzzles. The higher the leve...
Gameplay Added 16 new actions to the paid version Farm Carrots: Uses 10 -> 12 UI/UX Added game version to the main menu Bug Fixes Hand Over Necronomicon now removes the Necronomicon from the inventory...
Happy Easter! Additions -You can now purchase more weapons from The Blacksmith -You can now purchase the Rusted Straight Sword from The Blacksmith. This is the starting weapon and is free to purchase...
We want to apologize for the delayed bugfix patch. It should've released 2 days ago, but it's still getting delayed. The fact that there's only 1 bug that needs to be fixed makes it even worse and har...
We want to apologize for the delayed bugfix patch. It should've released 2 days ago, but it's still getting delayed. The fact that there's only 1 bug that needs to be fixed makes it even worse and har...

Pocket Bird 2.0 is here in its biggest update yet, with a dozen new species, rare unlocks, and updated sprites! After many weeks spent staring at pictures of random birds, I’ve finally added more bi...
Devlog #3 — Automation & QoL update added dedicated crucibles (per-recipe crafting queues that auto repeat), resource overflow auto-sell with thresholds, and milestone notifications for first...
Devlog #3 — Automation & QoL update added dedicated crucibles (per-recipe crafting queues that auto repeat), resource overflow auto-sell with thresholds, and milestone notifications for first...
Major Update 4 - THE demo - Final version for the demo, everything is hopefully fixed and optimized - There is still a lot I want to add, so updates will come, but mainly for the final release in July...
refactored the whole game, fixed some bugs in the text, added different times between resource gathering, added naming save files...
refactored the whole game, fixed some bugs in the text, added different times between resource gathering, added naming save files...
Added 3 new splashes Fixed bugs with x variable in function with brick shooter variables...
- Added Dave, a new desert companion unlocked through Collared Dove. - Dave prioritizes Golden Popcorn. - Added new desert-tree upgrades tied to expedition and golden popcorn progression, including Fi...
This will be the final release for playtesting (bar any game breaking bugs being identified), as I plan to release the full demo by April 10th (most work there will be around polishing some UI, furthe...