Update 02.07.2025
⬖ Minor bug fixes and polishing...
⬖ Minor bug fixes and polishing...
Added a downloadable Windows version so it's portable. Added quit option for windows players Esc ~ Quit menu...
Super brief one! added number formatter so that large numbers will be displayed as a number with two decimals and a unit indicator when buying an upgrade, remove the upgrade from the list when playing...
Release Notes – Latest Build current version : v.0.1.8 Lean-er internals Messy probability logic refactored for clarity and easy tuning. Combat “Critical Hit” support Added finite-state combat f...
Updates / fixed etc. Reset colors, screen size and other view page type stuff...

Just a small changeset for this one. fixed cost calculations on display. It was charging you correctly but showing the wrong amount. no longer change developer cost for developers created by tutorials...
WATERRRRRRR...
Version 0.5.4 is now LIVE ✨ What’s new? New tiered pixel art Knight cursors - Thanks to Monster Lover in the discord for making them! Copper from 0 → 75 Silver from 75 → 150 Gold from 150 →...
Yippie!!!!!...
For those who cannot get the Steam version, the full version is here! It has the same base price as the Steam version. Hope you enjoy!...
Hello 👋 Version 1.9.x is out! This update may be short, but it’s an important one — built directly from your feedback. Let’s take a look at what’s new: ⸻ 🔥 Incidents Reworked Incidents...
Heyyy, here's a patch to fix everything that went wrong in the submitted version of the game :DD Fixes and additions: - Level entry and exit transitions - Back to Level Select Button fixed! - Text mad...

Finally, the launcher development is finished and it doesn't stop there because it has auto-updates! Fortunately, the game has been improved and various gameplay improvements and optimizations have be...

Few days ago, I received a feedback about the digging effect feeling not satisfying. After a lot of tries, I think I found something way better. It could still be improved a bit but the effect is way...
Hi everyone! A new small version of Retromine is out today! The update contains a new card with art by guest artist BlazYo & some minor bug fixes and balance changes. The big announcement is a new com...
Fixed UI bugs Added ASCII art (WIP) New tutorials: Mining Cart & Smelter...
Primeira versão desse protótipo que vê a luz do dia, contém: Inimigos para clicar, eles geram ouro e experiência Inimigo especial que aparece de tempos em tempos, clique nele antes que ele suma O...
UI/UX Added autowrapping to activity requirement texts Bug Fixes "Raise Zombie Satyrs" now only consumes one body per use "Raise Zombie Satyrs" now gives necromancy skill experience...
🎉 Happy July 1st, Button Buck Fans! 🎉 We're kicking off the month strong with the official release of Version 0.3 of Button Buck — live today ! This update expands the universe with fresh cont...
🗒 Early Access Release Notes 🗒 We're finally there! At a point where I wanted to get the game up and running for people to look at and play with. Whilst I feel there's still a lot to go, it's a...
We're almost there! I took a short break to get married but mostly been working away to get this to ready. Now that we've started implementing the final music and SFX (shout out to Walker Williams for...
Captain’s Log: Enhanced Interface & System Stability! Hello, Commanders! In this major update, our focus has been on refining your command experience with a host of visual upgrades, UI tweaks, and c...

Cookie survival is going to be released very soon! be patient people!...
I'm not sure how many people would be reading this, but I've decided to work on the game a bit more! This game was initially made for a one-week game jam, and I was not planning to touch the project o...

🎉 Golden Tavern: Inn Manager is now available on Google Play and the Apple App Store! 🍻 Manage your own medieval tavern in this cozy innkeeping game. Hire staff, serve fantasy adventurers, upgra...