Ms. Monster - Demo Out Now!
And we are live! The first publicly available demo for Ms. Monster Idle is now up on the Itch page, and the Linux, Windows, and Mac versions are also available for download! The demo contains a fairly...
And we are live! The first publicly available demo for Ms. Monster Idle is now up on the Itch page, and the Linux, Windows, and Mac versions are also available for download! The demo contains a fairly...
Added / Fixed - Fix — Scrolling behavior overhaul (mouse wheel + drag + limits) Reworked UI scrolling so long panel content and modal text now scrolls reliably, including wheel input scaling, track...
The clearest thing people told us about the demo was that there was too much on screen too early. A station console, a tape deck, a puzzle shelf and a panel of systems, all at once, before you had lit...
I made the hard mode active thing in the news get removed and i added a light mode to the game...
Every fish has a new name! **The entire fish roster got renamed.** All 157 of them, plus fresh descriptions for every single one. A lot of the old names were placeholder era leftovers from when this t...

CHAOTIC PETS — 0.3.0 A big update, focused more on polish than new content! The headline is storms, plus the shelter finally having a shape, but a good chunk of this list comes from things people re...
The dungeon has had a little spring cleaning over the last few days. The monsters were not consulted. Skill prices now stay fixed for each upgrade level. Harder enemies give more XP, and the later jou...
Biggest change is that i rebalanced how points are rewarded so there's way less dead time in the beginning! Used to reward players for every 10 seconds the counter had ticked, but changed that to be e...

Good news, everybody! Thornhold has a new name: Oaks vs Orcs . Same game, significantly better art, and more orcs! Second, and much bigger: Oaks vs Orcs now has a Steam page, and you can WISHLIST the...
I have heavily rebalanced values across the game, you get noticeably more timber per log and prices have been reduced. - trees give now more logs - increased peg multiplier - decreased peg cost to upg...
Game starts in a simple 2D world, it changes rapidly as you go along, and about halfway through you end up controlling packs and flocks, and although the graphics start very simple, I want the graphic...

Hey everyone! I am happy to see you :) In the last two weeks there have been two large updates. The first brought several new mechanics and units and partially broke balance. The second fixed it :D Le...

v1.1 is live. This one is driven almost entirely by player feedback — a special thank-you to GiantDogRacer for a sharp, detailed bug report that shaped most of these fixes. Gameplay fixes Fairer tra...

CORE DUMP got a face. Version 0.8 replaces the text-only interface with real game assets. What changed - 153 vector icons from game-icons.net: every instruction, program cell, upgrade, fragment node,...

Most patch notes are a list of things that got better for you. This one is a list of things that got worse for you, and an argument for why that's the right call. The short version: Galactic Idle had...
The first player reports after 0.3 were about two things: a save that could get stuck when the browser ran out of room, and a report that sometimes did not show up when you came back. Both are fixed...

Two days after launch, here's what changed thanks to the people who played and wrote back. If the CORE didn't make sense to you (fair — it wasn't explained): - The CORE now unlocks in about 3 minute...
Fixed Unique gear now shows a proper icon. The named hardware you earn from marquee achievements, and the rare pieces your heroes recover on dangerous quests, were displaying a plain "?" placeholder i...
Big visual update this time. Wanderealm has always played like a journey across ten worlds, but until now it kind of looked like one world in ten color schemes. That's fixed. This build is all about m...
Hot Stuff Added the LPS Meter to track your loot. Enable it in Settings. Overhauled Settings tab : Choose from more options and toggle additional features on or off. Added an Auto-Fast Mode for the Sp...

Welcome back to the pasture! I am incredibly excited to announce the release of v0.1.0 , the first major update for Oh Shear! This patch is packed with highly requested features and massive quality-of...
Hello everyone! The first playable demo for Tick & Tired is officially live for you to play directly in the browser: https://cr4zydev.itch.io/tick-tired Tick & Tired is an incremental game about overc...
9 September 2026 Leaving the game open no longer costs you the night. A background tab was being throttled by the browser to one tick a minute, so nine hours away credited about nine minutes of progre...
Thanks for playing, I've been collecting feedback and try to act on them asap. Here are some changes that try to help with early game. - stamina is now granted per level up - tutorial is improved and...

POP Balloon is now available for public playtesting! I’ve been developing the game from its core clicker mechanics through progression, equipment, special balloons, UI, audio and the Balloon King en...