Update 0.23.3 - Gated Migration
A feature that was supposed to ensure that any lost items during updates resulted in refunds escaped captivity and has been working, but also causing items to be lost. This patch fixes it and I apolog...
A feature that was supposed to ensure that any lost items during updates resulted in refunds escaped captivity and has been working, but also causing items to be lost. This patch fixes it and I apolog...
The last patch brought in serious performance issues that scaled with how often credits were being acquired. Essentially, it boiled down to some bad practices that had been around for a while being ex...

Ever played a game and thought, "this is great, but I want to tamper with it immediately"? Maybe you wanted stronger weapons. Maybe meaner enemies. Maybe a ship that should not exist. Maybe you just s...

Ever played a game and thought, "this is great, but I want to tamper with it immediately"? Maybe you wanted stronger weapons. Maybe meaner enemies. Maybe a ship that should not exist. Maybe you just s...
Tweaks to descriptions Program can use any existing variable as a stat Added 댉 symbol to program other minor changes...
v0.3.81 Economy Pass/Income Tab Improvements Increased scouting forests base pay from 410 -> 450 Increased delivering resources base pay from 10,900 -> 11,800 Slimes cost ratio increased from 1.155 ->...
finnaly released and now i have a weekly break (weekend)...

Hayo crew! Update 0.1.1 popped up with a new stage and some problem fixes needed from the first version. I plan on adding a story mode ASAP and an idle city builder game style after finishing the stor...
0.23.1 2026-03-19 Some UI upgrades to collapsible lists Fixed plans keeping incorrect locking data between runs causing skips Fixed plan items with skill dropdowns treating all options as the same obj...

v0.10 is released~ This major update adds the brand new upgrade tree, a new rebirth currency, as well as a level up system! Bloom Meter + EXP System When you build, make wishes, or hire wisps in the w...

Hey, thanks for all the bug reports! Here are all the updates that have occurred up to the current version v1.05: Added mid-run saving when entering/leaving the shop Added a voice SFX toggle Added spe...
Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a b...
Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a b...
v0.7.2 Balance Hotfix Repeat copy pricing has been adjusted to reduce spam. Pulse now costs 1 extra bit after 2 copies, and Relay costs 2 extra bits after 1 copy. The HUD now shows both the current co...
We just improved the Achievements experience in Idle Forge. The Success cards are now more minimal and easier to read (description, progress, and rewards only), with cleaner layouts on mobile. We also...
yay click the button got an updating saving, sfx, and bgmusic...

v0.1.2 — Sound & Story Update Two big additions in this update. ─── SOUND ─────────────────────────────── Added a full sound syste...
v0.1.0 — Initial Release First public release of Alchemical Laboratory! Built as a single-file browser idle game with: - Full EN/RU/ES localization - Two reset layers (Prestige + Ascension) - 49 ach...
v0.1.1 — Sound Update Added a full sound system powered by the Web Audio API. All sounds are synthesized in real-time — no audio files, no extra loading. The game remains a single self-contained H...

So it turns out there was a bug... there was supposed to be this intro thing to kinda help you out once you got to a certain point early in the game, but I found out that because of certain ways I had...
Hello everyone! After a month of hard work, a new major update for Void Eaters is finally here. This update includes some significant changes: Expanded late game - Added new maps - Added new buildings...

Localization content has now been integrated into the game. Any and all feedback on any confusing or misleading language in any given locale is greatly appreciated!...
First official change log in prep for finish of "My First Jam! 2026" ## [0.1.0] - 2026-03-18 ### Changed The KBot download hint from your contact now arrives a few seconds after boot instead of immedi...
Fixed a few things. More of the characters' and enemies' skills are working properly, but not all of them yet. Nothing game breaking; they'll be updated later. Just as a note, while saving and loading...

Version 0.8 New Feature: Shop Player-run shop — Sell your drops, crafted items, and plants to customers for gold 5 customer types — Commoner, Adventurer, Collector, Merchant, and Noble, each with...