v1.2.0
Finally! An update after three years. New: Rewrote the game in C Changes: remade the whole game in C added support for Linux renamed to "Potatis Clicker: Remake" to reflect the change Fixes: increased...
Finally! An update after three years. New: Rewrote the game in C Changes: remade the whole game in C added support for Linux renamed to "Potatis Clicker: Remake" to reflect the change Fixes: increased...

(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this design and keep our fingers crossed that it...
Hi folk! I decided to rename the project from Idle Hover Knights to Hover Knight. Right now the game is still in the prototype stage. But I already realized that the concept of the game is changing co...

With the new update, we bring more improvements, bug fixes and added new features! New features Stats - Can be found in the upper part of the shop Enemy library - Can be found be pressing the enemies...
I made the next iteration of developing the shooter component. Now opponents can shoot! The hoverbike has HP, when it is lost, the shooter progress is reset to wave 1. This can be considered your loca...
# New Features - ☀️🌙 Day/Night cycle added! - Crinchures go away at night - All "scavenging" moved off of existing areas and onto their own areas - In The Lot, you can "Relax" at the new locati...

Zoom now centers on the mouse position Added a setting to disable the pixel font Fixed some bugs Hopefully resolved the issue where things weren't being picked up The game wasn’t originally designed...
New version! With casinos an b... I mean, with a slots minigame and new frames for the cards...
This Game is made on Godot, In this engine I never made a custom Save System so I did one that is global and don't need much to add more to the save file. I made a global Save System for Nodes and Res...
Hello Keytamine fans, A update is coming very soon, which will includes: - A shop system, where you can purchase tools, upgrades and cosmetics. - A new chaos system Happy gaming !...
ブラウザ バージョンの実行を妨げていた問題を修正し まし ゲームは日本語ツールを使用しているため、初期画面は日本語で表示されます。 クリッ...
Just a small update here. Fixed some bugs and changed a few features to benefit you! Made golems less laggy; Event Aggregator now gives 10% instead of 5% increase per upgrade; Increased the amount of...
New version with minor improvements, bugfixes, a new minigame (sequence) and using new frames for the cards!...
To all who have viewed, played, commented on, and reviewed our game thank you! Participating in our first game jam was a wonderful experience that we look forward to doing again. Though very small, we...
I fixed the crash related to the Colorizer. My priority now is making a more robust save system :)...
In this update, I added some items for sale in the store, not to increase turret stats, but rather improvements that change their behavior. Here's the list: Every tenth shot is a powered shot. (More d...
Added an optional tutorial to help players Replaced the scaling of declining happiness with a system of periodic moments of crisis that get worse each time to more accurately similate the short coming...
Bug Fixes Completing the current content now also increases the skill speed multiplier Fixed a typo...
Gameplay Increased the Dash damage area radius Added some frames of invincibility lingering after Dash ends QoL Added reset save and reset run options in the settings (be careful!) Added a check for m...
今天只剩收尾工作了。 捡起几年前学过的Flstudio,为游戏结尾做一小段音乐。之前只学过混音编曲,由于乐理知识和作曲能力的匮乏,只能硬着头皮上...
一早,我就在大素描纸上列了星球和雷达塔的数值设计表格,然后绘制了很多星球。我还不熟悉板绘软件,先尝试只用简单的画笔和油漆桶。设计星球...
做了噩梦。早起就接着修昨晚的bug,完成,又有事出门片刻。 需要制作弹窗ui,这是我不了解的。看了教程,一点一点实现了弹窗。通过缺什么做什么...
今日游戏制作进展超乎想象地顺利。早上,尽管需要去上课,还是在有限的时间内确定了游戏设计,并试着画了一些sprite。下午正式开始制作,面对陌...
看错了时间,早上10点查看了GameJam页面,才发现是晚上10点,和右边的22点搞混了。 主题是“回响”。 首先想到了星际拓荒的dlc眼之回响,其传达的是...