The Demo Is Here!

The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree, new enemies, new mechanics, and so on. I...

The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree, new enemies, new mechanics, and so on. I...
Game should run better now in theory! I cut down and optimized a lot of the worm-related code, so having a LOT of worms shouldn't be as much of a performance tanker anymore. Fixed a memory leak (oops!...

You can now respec any building/upgrade category and delete any building without having to restart the level The game is now paused while the respec/delete confirmation panel is displayed Added a mini...

Thanks for playing, testing weird builds, and sharing feedback. A lot of the fusion combinations and Exotic synergies came straight out of player experimentation, and that kind of chaos is exactly wha...
Some bug fixes. Made it so that when you’re clicking really fast and choices appear, you no longer automatically select a choice...

With this update I've added some new items that aids your goblin army during combat, such as the Cursed Effigy, which applies a slow and a bleed on the enemies: And the Bouncy Bomb, which bounces arou...

This one took a while. I want to write an honest account of what went into this patch, because it’s by far the most technically complex thing I’ve shipped for Grindly. If you follow the developmen...
Hi everyone! The chaos on orbit is fun, but you need the right tools to handle it. I’ve just added the Tech Tree — the heart of your progression in Kessler Collapse. Now, instead of just watching...
This build reimagines how food items appear in Otto's world. Instead of drifting in from the left, items now spawn underwater around the otter, making the play area feel more alive and reactive. A new...
V 0.3 New: - reworked the Card draw mechanic & behaviour when moving the mouse - added confirmation when discarding cards - added "hardcore" mode - added "unforgiving" mode - added ascenions levels. T...
-Fixed flower unlock not working -Fixed outlet not working...
A ball limit is being introduced to encourage people to drop their balls more often since they would usually just drop one ball at a time and stockpile them. I wasn't happy with Bacteriophage, it was...

Fixed commission rounding — small cuts now always yield at least $1 Refreshed UI colours for better readability and contrast throughout Fixed a loading error when running inside the itch.io desktop...

Fixed commission rounding — small cuts now always yield at least $1 Refreshed UI colours for better readability and contrast throughout Fixed a loading error when running inside the itch.io desktop...
Fixed a lot of UI issues and made the game look much better. Added more content in a variety of ways. There’s now also a freelance gig where you type a sentence as fast as possible to earn money...
v0.3.73 A Note A rookie git mistake caused two days of work to vanish from the live build. Everything has been recovered and merged, so the previous 5 updates have been partially or fully missing... s...
Just a small stability pass this time. 0.22.2 2026-03-15 Fixed tasks missing from Plan options (Thank you Nekonyamicon) Fixed general mods not appearing in Plan options Fixed decay rate display on Pro...
Background processing now works when the tab is hidden - uses a Web Worker timer that browsers can't throttle, and packet/chewing systems are now delta-time aware. Browser zoom no longer breaks the fa...
Game Philosophy Changes As I've gone through QA cycles with the game in its current state it has become increasingly difficult to make balanced changes to gear and cybernetics, and it's become increas...
Hello everyone!! I have released a new version of the playtest, we have no fixed a few reported bugs and made changes to the wave system and difficulty systems, The game’s difficulty is now adjusted...

First off, thank you to this entire community for helping me on my first project. Special shout out to my friends in the Maxithlon and Hardwood discords, the GM Games community and Itch.io for making...

added an Creator Panel to Collect Aura...

What is Aura Game? You land on a beautifully floating island, rendered entirely in 3D using WebGL directly in your browser. Glowing aura orbs of various colors and rarities spawn all over the island...
Big News everyone there is now an offical Discord server for my game if you are intereseted you can join via the link here or the link in the games offical descption and for sneak peaks and updates ab...