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The Hidden Lairs Update First-Person Directional Exploration: The Wilds are no longer a static menu. You now have full directional agency to navigate through the wilderness (Left, Forward, Right) with...
The Hidden Lairs Update First-Person Directional Exploration: The Wilds are no longer a static menu. You now have full directional agency to navigate through the wilderness (Left, Forward, Right) with...
The Hidden Lairs Update First-Person Directional Exploration: The Wilds are no longer a static menu. You now have full directional agency to navigate through the wilderness (Left, Forward, Right) with...

I've added more control over Lowmoor's layout in 1.6.9, reorganized Options, and fixed several cases where automatic upgrades or saved preferences were being missed. Arrange the game around your log O...
Hey everyone! Spruit Clicker started out as a simple idea: what if the classic cookie-clicker formula, but with sprouts? A few weeks and a lot of coffee later, it turned into something a lot bigger th...

Thanks for all your feedback! This update makes the early game easier to understand, improves everyday controls and helps keep your saves safe. New Saves & Backups menu : export and import saves, rest...
The 0.7 Devlog is now available! About a months work and counting, to slowly build up late game Constellation achievements, as well as round out the gameplay and UI responsiveness more. 1. Added Craft...
A quick fix for the unlock messages that were mixing Portuguese with English, Spanish or Chinese. This is a text fix. Your save, item costs and unlock requirements stay the same...
The first track after the tutorial is now Circuit Core. It is smaller than the old starting track and has tighter corners, so the timing of your radio commands matters more. The Classic Oval is curren...
This update tackles a few things that were getting in the way of playing. Thanks to everyone who pointed them out. The race HUD fits smaller windows much better, including 1280×720. Your speed, finis...
56% of loaders never started a round. They opened the page, sat on a menu, and left. R2→R5 fell 36→13. The ones who did jack in still died in the middle. RELAY STATION never arrived for most of th...

New update , super excited for this one. It completely restructures everything. After the one or two reviews i recieved i realized i had to adjust the game concept, and after a month or so of work , i...

We just released a new trailer for ZAR! 🎲 ZAR is a 3D dice-based roguelike where strategy, luck, and physics come together. Build your run by upgrading your dice, discovering powerful Relics and Au...
v1.0 for this is now live on itch! Thanks to everyone to play tested it and gave feedback! If you think this should be taken further, let me know in the comments...

Hey everyone! 👋 Thank you for checking out Magnetic Catch!💖 I hear your feedback and already implemented some of it: Minigame: Pull is now triggered on mouse-down instead of mouse-up, which was...
Added Mac windows and Linux desktop builds!...

Update 18 focuses heavily on polish, usability, and making the game feel more alive. The biggest addition is the new Neko Cafe. Natsumi can now visit the cafe, order drinks, spend time there, read a b...
Added full Korean language support with new Korean-localized UI text, font pipeline updates, and typography fixes for reliable in-game rendering. The update includes shipped build checks and tests to...

Hi folks! I’m very happy to finally introduce the new and improved Mini Miner . Earlier this year I had the chance to team up with @2bitdream and @granularbiomes during a game jam, and we later got...

ZAR NEW UPDATE ! Hello everyone! ZAR Alpha v0.4.83.8 is now available! This update mainly focuses on readability improvements, balance adjustments, bug fixes, progression changes, and new enemy conten...

okay so some people didn't like the feel of how much rewards new enemies give (they were right!) so i changed them around so unlocking enemies now feels more meaningful...
HOTFIX - This fixes a crash introduced in 0.6.8 FIXED Crash when importing or loading save games Giant Structure Combat event needing two jumps instead of one...
Live build as of today is version 0.5.26 (f24682ec). Here is what actually changed since the last devlog, grouped by what it means when you are playing. A second world. There is now a public "Abyss Te...