New update and the importance of feedback
The alpha0.2.0 is out! And I learned a bunch about feedback. A couple of days ago I launched the first version of my first game and the experience has been a crazy rollercoaster. A few people actually...
The alpha0.2.0 is out! And I learned a bunch about feedback. A couple of days ago I launched the first version of my first game and the experience has been a crazy rollercoaster. A few people actually...

Okay, here goes nothing. "The Bestest Knight" DEMO Playtest (version 0.1.0) is officially out on itch.io! You can download the game here: https://princeonapie.itch.io/the-bestest-knight The game is cu...
Improved bitshard collection animation added lock-on line for auto attacks Added new passive - increases auto attack dmg as you gain overload meter...

This update focuses on quality-of-life improvements. New Features Trust the Computer system Auto Equip mode Auto Sell mode Ignore Stats option Note Epic and Legendary automation options are currently...
Another stability update focused on your inventory. The goal is the same as last time: items should never vanish, and the screen should never get stuck. This release clears out a long list of item los...
Minor spoilers ahead regarding a mid-late game research: Made ads not go so high up to prevent them from being impossible to close and added a lil' pop up loading bar when you get the microchip tech s...
It looks like another bug snuck in, where the game crashes on web version, but only if approaching the lighthouse front door after having reloaded the game (yea don't even ask me why, let's just say t...
Hi everyone, This update fixes some bugs and adds a couple new features. Update Notes Fixed a bug where the Prestige bar could fill but fail to award a Prestige point. Added optional building panel pi...

Hello Friends, Jordan and Zoe here! We are the two best friends behind Crown Siege :) We are so excited to announce that we have just released our new demo on the Steam page! A short incremental tower...
Big update to how Stage 1 plays. Debug Mode and Setup Wizards are gone. Projects are in. What changed Project system. Every tap now advances an active project with actual relevant code. Tap an idle pa...
The Jams are over and I have now posted the version that I was HOPING to have for the jam. I've adding in the routing protocols. The nodes now unlock in a more logical pattern. Nodes have restricted p...

Hello everyone! Today i just release the newest update v0.1.1 for my game Quarry Town. It is available now to download for PC and the Android version will be release soon. Now you can get the game for...
Hey, added animations and sounds into my game!...
v2 is live and it's a near-total rebuild. STARDUST is now a run-based race against an invasion countdown: build across the solar system before the clock runs out, get wiped, and spend the tech you lea...
Just fixed an issue, I deleted something by mistake for the last build and it broke rebirths, my bad!...

In this update, be careful with your Likes - or HR might do something about it! Quinn Prioritize was not careful, and now he is #BETWEEN-OPPORTUNITIES...
Thanks for playing the Pegfinity demo and providing feedback 😍 Here is a small demo update: Fixed typos in some of the pop-ups Cleaned up unused labels and inconsistency in the Skilltree, making th...
Sound and effects added to project...
Thanks a lot for playing the game! Especially the folks from Reddit that have been giving some great feedback. This is a minor bug fix to address a major issue a player raised regarding save files dis...
Changes Reverted changes to Minecart movement. The minecart now moves with WASD again. When the “click to walk” option is enabled, you will be able to move by holding down the mouse button. Some t...

The new version of my Tree Simulator is out ! Go try it, other versions may come but for now I switch on an other project...
New Contents: - New Unlockable Items:Crafting Deck - You can now merge four same rarity items into a higher rarity items, rare and magical items can't be merged. - All items price has been lowered...
You are all amazing, please let me know if any issues kill your enjoyment of the game and I will fix as soon as possible. Thank you! Chugget...
Hi everyone, A fix for some mouse click responsiveness issues on web build just went live. Thanks for reporting! Here are some other minor changes: Improved overall demo pacing slightly, especially af...
-Made it so game doesn't crash on wave 10...