new screenshots + game trailer thing-y : -O
added some new stuff that makes game look better B-)...
added some new stuff that makes game look better B-)...
The game is already finished. You can try the final version and share it with your friends. In a couple of days I will publish the mobile version on Google Play so you can play anywhere!The rating of...

what new? smooth button animations fixed the bomb glow speed fixed bug where closing game wouldn't save added panels that slide out when you hover on the menu buttons changed & added more sfx that mat...
Big UI-Update: Added options menu Added UI option for small screens (e.g. smartphones) Completely reworked tooltips Added tooltip setting: choose which info to show (Rules/Narrative/None) Extended cou...
Hey all! BitScape will be moving to version 1.1.0 this coming weekend (most likely Friday, April 18th). I will be doing last minute testing/polishing this week. I will make another post to update you...
Fresh paint and a new play style ahead: You can now hold left button down to dig blocks inplace of continuously clicking. Clicking will however deal more block damage in comparison; Changed the upgrad...

Resolution and layout has changed; Removed the area that displays the block information; Added UI over the blocks when the mouse hovers; Created two sides of the playing field, upgrades and blocks; Ad...
Hey, Short devlog, just to announce that the 1.1.0 of Vicotrian Idle is now LIVE. This is a small update, specially when we compare it to the 1.0.0. This version is here, mostly to polish the 1.0.0, b...

I have made changes to enemy behavior so that flying and ranged enemies can only shoot bottles at the player when they are on screen This is to help with balancing, same changes have been made on the...
Hey everyone (am I talking to myself again..?), I made a few adjustments and fixes here and there. Base click time : 5s → 3s because ain't nobody got time for that Initial upgrade cost : 20 → 10 r...
How do you like the updated game cover art?...

i added a background art image and some audio :D...
Hi everyone! I just posted my entry for the April 2025 Pizza Jam: Midas Hand. I really enjoyed working on this first 3D project. It was completely new to me, and I must admit it hasn't been easy so fa...
0.4.1 - Road to Level 50 Part 1.5 Controller Support Controller support is here! HFI can be now be fully played with a controller, both in the Steam and Web versions. Consider this feature to be in be...

Hi everyone! if you're seeing this, thanks for sticking around, it's been roughly 6 months since my last update, but i have been far from idle (pun intended). Nearly every aspect of the game has been...

Are you a fan of idle games with vide of DOOM? I took part in my very first Ludum Dare jam, and since I was working solo, I decided to go with idle gameplay mechanics, mixing them with the vibe of Bal...
game is cookinggg...

The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" Place buildings to grow your kingdom Use...
Countdown boost now triggers after reaching half of TimeUnit.max_value (instead of the full value). You now need only half as many server farms to get a significant countdown boost. Password generatio...

Hey all! I have just released the 8th update to Market Miner since launch. All the other ones thus far have been simple bug fixes or rebalancing updates, but this one is big enough to warrant a post!...

More balancing A few more upgrades added Fix issues Updated all in-game text Hopefully, the text is now a bit clearer. There's still an issue where peons stop walking when holding a shard. The next up...
You'll see a new folder - 3x. This will allow you to play Nomad Idle with 3x EXP, Coins, and Souls. This is entirely optional. 1x is still how it's meant to be played normally, but if you feel it's be...
Update Notes: New name, brought forth by Stellar himself Official Collaboration between BaconMakesGames and Stellar Rage! "Stellar Mode" includes: Voiced sound effects courtesy of Stellar Rage replace...
Very, very small update today. V 1.2.1 improved responsiveness of 100x push cow button fixed bug where 100x push cow wouldn't increment pastures properly fixed some typos in present suggestions & esca...
- Enemies now give 3x more EXP, Coins, and Souls. - Enemies in Areas 8, 9, and 10 have had their damage reduced by 10%. - The cost of increasing your max Stat via Upgrade Stats has been reduced by a f...