Comet release
Here's a small project I made in Febuary. The goal was to make a simple incremental game and practice making pixel art. The first prototype was made at blinding speed. In only two days I had the resou...
Here's a small project I made in Febuary. The goal was to make a simple incremental game and practice making pixel art. The first prototype was made at blinding speed. In only two days I had the resou...
Greetings Plinkoers! ...Plinkers! ...Plinkos... Greetings players! I've got a fresh new update for you all. Added Achievements. These are repeatable tasks, like "Hit 500 Pegs". When you reach that goa...

Big update for the demo today : Added streak system that the player can maintain by mining rocks consecutively without stopping. This will reward player with currency x amount rocks mined. Added an en...
I’m surprised that the game attracted so many people in one day, do you have a desire to see a full game in Steam?...
Now you can see icons of resources required to purchase certain upgrades. Fixed a coin sprite bug. Fixed a bug where purchasable upgrades were not refreshed when you spent money at the end of the game...

В грядущем обновлении будет добавлена возможность делать и прокачивать турели которые сами делать вам очки...
Fixed (most likely) the problem with saves on web (please tell me if it's still there) You can see skill prices w/o hovering over it (very comfy, thanks Reddit!) Thai language (not polished yet) a bun...
Here is a list of changes that were made with your feedback yesterday! Visual: Lowered the transparency on the stars in the background Changed the colour of the tab buttons and upgrade nodes (still no...
## 0.16.1 2026-03-03 Fixed Sell At Market task not being properly gated Fixed Sell At Market and Sell With Drones malformed data causing crash...
I meant to stick to just bug fixes for a while, but after seeing hundreds of people trying this out in just 24 hours I couldn't help myself. The meat of this release is the persistent Projects found u...
v0.3.42 BALANCE - Nerfed regalia's gold on all sources significantly, it was by far the best stat in the entire game. If you have an item with it already, it won't be touched! NEW - Added a compare re...
- More blood spread. - Enemy gibs on death. - Two new arena biomes (assigned to level 2 and 3 for now). - Fixed a bug where enemies flipped horizontally based on viewport center instead of movement di...
Hi everyone! We are releasing a hotfix solving some oversights! Thanks!...
Hello. Just made the new offline builds. Like the other ones and any new ones you will need internet the first time running then the rest are offline. The game is only tested on Linux Lite so if you h...
Features: There is now a max limit to the spirit stones you can allocate to different sect positions, with higher ranked cultivators having a higher maximum. Increasing your sect tier doubles the maxi...

Hi! I've fell in love with incremental games about a year ago and I knew I have to make one myself. Something that I want to play myself. The game features cats as pilots with different capabilities p...
Added a bunch more sound effects! Fixed a bug where newly spawned weapons sometimes wouldn't have their sound effect until reload Reworked audio sliders...

Update 0.2.0, a lot of general progress. The game progression is now up to metal bars with the addition of the furnace. No new plastic or metal tier upgrades are yet implemented though. Analyzer devic...

Update 0.2.0, a lot of general progress. The game progression is now up to metal bars with the addition of the furnace. No new plastic or metal tier upgrades are yet implemented though. Analyzer devic...
v0.9.1.1 (2026-03-02) Active prestige bonuses now visible in Settings > Stats (guided mode only) Removed prestige bonuses appearing on the ending screen in narrative mode...
I just create itch page for my first game. Please follow or wish list my game on Steam to stay updated with new releases...
Hey all! v0.28 is a polish and quality-of-life release. No new skills or systems this time — just a handful of fixes that were quietly breaking things, a batch of UI improvements from tester feedbac...
Added the long requested Hold to mine feature, so now you dont have to have cramps in your hand from overclicking. Also fixed multiple bugs where the player was getting stuck...