Devlog #1 - v0.2 - big narrative fix
Fixed a pretty embarrassing bug today: sometimes, no matter which of the two options you picked, the game was showing you the same outcome text. So if you chose to leave a weapon behind, you'd still r...
Fixed a pretty embarrassing bug today: sometimes, no matter which of the two options you picked, the game was showing you the same outcome text. So if you chose to leave a weapon behind, you'd still r...
Car Companion Icon Maker is a standalone tool that lets you make a custom icon for Car Companion. <a href=" Car" class="redactor-linkify-object">https://sebastianscaini.itch.io/car-companion-icon-make...
Hey guys, AcidNT3.1 here. Raise the Koishi is canceled. Just kidding! But there is a bit of truth there. The game is going to be fully reworked from scratch. Some things are going to be removed due to...
Disabled screenshot feature. It will return as a standalone web application...
Added a screenshot button for sharing your Car Companion...
Prototype...

Howdy! I have one week left before Tower Defense Fest to release Squars Demo . Let’s see how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clic...
Hey 👋 It’s been a while since the last changelog update, so here we go! Since then, quite a few things have changed — starting with the overall look and feel of the game. This has been a long-r...

Tooltips have been restyled. They bounce. Tooltips show current value of their upgrade as well as what that will be after purchasing. Added a moveable container for the prediction buttons...
Thankyou to everyone who has played so far, if you have any ideas of what would be good to prioritise implementing next into the game, or if you have any ideas at all, comment them below and if your i...
No clue if anyone even reads these but if anyone does: I felt the UI and environment were a bit lackluster, so while I had a gameplay extending update planned, I instead have been spending last 1.5 we...
No clue if anyone even reads these but if anyone does: I felt the UI and environment were a bit lackluster, so while I had a gameplay extending update planned, I instead have been spending last 1.5 we...

New Features - Improved overall game scaling & balance - Setup new cost formulas and storage bonuses - Setup dynamic building max level - Added new building expansion research - Reduced click master a...
Released Update 0.31.0! Added a button to speed up combat to 2x or 4x speed. Added new mechanics to combat to make fights last fewer turns and avoid stalemates. Desperation: If all of the remaining Ga...
In this first "version", I finally updated the visuals of things (added a screen to show the pins, added a skybox, and added materials). I want to focus on getting the backend rewritten before doing a...

UI/UX Pass (v1 → v1.1) + Major Fixes This update focused on visual identity, UI clarity, structural cleanup, and stability improvements. The goal: make Crown & Coin feel more cohesive, more premium...

UI/UX Pass (v1 → v1.1) + Major Fixes This update focused on visual identity, UI clarity, structural cleanup, and stability improvements. The goal: make Crown & Coin feel more cohesive, more premium...
There were a lot of bugs related to the new advanced researches that came out yesterday, so Thratur had to post many hotfixes today. He will probably have to post more so he will take my time this wee...

👑 Idle Throne – Major System Update This is not a cosmetic update. Core systems, economy flow, and party infrastructure have been reinforced. ⚙ Core System Stability • Central combat calculat...
Games need this, according to people on youtube. I've now added outlines and flashing numbers in an attempt to make my game juicyer ... more juicy?...
Mining fossils will be added to your collection (There are currently 3) Bar resets with Reroll...
I know this update took a while, but as you may be able to tell from the name, I like to think it was worth it. For the few of you who were here to witness the games previous state, I'm sure you'll be...
v0.3.36 - Sweeping Again WAVE DUNGEON - Made the upgrade costs linear - Removed medals from killing mobs - Added medals gained per wave - Made the quick clear bonus scale slightly KEYBINDS - Added ski...
Well, for a slightly short month, I got some things done. Let's see what's new. There really wasn't much, if anything, I added in terms of code, outside of what was necessary for visual updates. So...
Major Changes; The game is no longer an 'idle' game. Reduced catch times down to 5-25 seconds from .5 - 6 minutes. Balanced catching so that fish above your current tier pay 50% less (they still pay W...