Patch Notes 0.18.1
UI/UX Automation: Removed Reset Priorities button Automation: Added Set Priorities to x button with slider Automation: Increased height of every button to 40px Bug Fixes Craft Obsidian Cat Claws now r...
UI/UX Automation: Removed Reset Priorities button Automation: Added Set Priorities to x button with slider Automation: Increased height of every button to 40px Bug Fixes Craft Obsidian Cat Claws now r...
Just patched a couple bugs Fixed a bug where stamp for minimal fish in encyclopedia couldn't be obtained if the perfect stamp was already owned Fixed a bug where fish would sometimes show a float numb...
Completely reworked the inventory system to be grid-based Various other small changes/fixes and improvements Progress has been reset for this update, apologies for any inconvenience. EDIT: PROGRESS WA...

This week I made several improvements to the Linux version overall, including fixes for the resolution and window bar issues that were present at launch. The new update will be released soon. I've als...

Hi everyone, After analyzing the feedback on the prototype, I have spent the last week rebuilding the entire engine from the ground up to fix the progression walls and improve the physics. I decided t...

Hi all, here's a sneak peek of the features I'm developing for the next version update! Planet Mutators When rebirthing, you get to choose a mutator that lasts for the next run. You can pick one to fi...
Hello everyone! We’re back with a major balance patch today to address the most consistent feedback we’ve received: the " humble " yet game-breaking strength of the Cherry Machines . A huge thank...

Major changes: added new enemy type and boss added various new talents Minor changes: added button to open options on skill tree view balancing adjustements bugfixes...
Combat in YokaiIdle has always been about preparation—stats, equipment, elements, and long-term build identity shaping outcomes over time. Tarot Spell Cards introduce something new: intentional inte...

A huge thanks to everyone for all your amazing support! We’re excited to release demo update 1.0.5 today. You can grab it on the Steam Clicky Islands Demo page or try it directly in your browser her...
I'd recommend starting a new game if you've already played before! Changes: Added Goals that give rewards when reached (Population increase, or Humans evolve) Humans evolve to become stronger, but wor...
Made some improvements, so they look clearer now The laser's 1st upgrade is available earlier...
Almost another 2 weeks has gone by, and I bring a plethora of changes, I hit most the targets I set which will make next Demo Day great. I have also removed the download for the game as the previous v...

Highlights • Complete revamp of the former Inner Self screen • Clear separation between Aspect, Body, and Dao progression • New dedicated Dao screen with tier details and scaling explanations...
I ripped the whole upgrade, prestige store, old shops at the bottom. I ripped it all out and threw it in the trash and now we he Diablo style loot system but only every sprite will have the same stats...
I've made a game where cats sit around your computer. This is definitely one of the games of all time...
Updated gold gain to be more smooth throughout and not instantly jump you 2 tiers. Adjusted Artifact; "Today is the day" Now gives +5% artifact drop chance. Down from 10. Adjusted Artifact; "2 4 1 Spe...
Been a while ! Whew... where to start? Well, let's begin with the obvious: the game UI has been completely overhauled ! @Blastermore put in the work to rework the old UI into a more celestial-y and sp...
Update 1.0.1 – 2/26/26 Thanks to your feedback — especially from @De_inordinatio and @Pheteven — I’ve adjusted the tool bounce mechanic. Tools will no longer skyrocket back to the top of the w...

Patch Notes - Version 1.7.0 Global Updates: Resolved a major bottleneck where the entire map was redrawing every single frame. Improved 'Low Performance' mode by disabling expensive CPU effects and co...
Don't have a video or something cool but just made the new offline version and finished finalizing the soundtrack...

Hi! First of all - thank you for being here with me :) And for, in total, 33 responses on Google, several dozen comments on the game page and 3100 plays here. That is wild! Makes me really motivated t...
Gameplay Added 1 sleep related activity to the paid and demo versions Added 10 additional nekomancer activities to the paid version Gather Mireroot: Uses 5 -> 6 Craft Mutagen Potion: Uses 5 -> 6 Gathe...
⚔️ Combat Rebalancing Fights are now longer and less burst-heavy Reduced instant kill spikes More consistent damage flow 📈 Improved Enemy & Level Scaling Better scaling across levels Smoother p...

Hey everyone! Update 3.5.1 is officially live on llamalegends.com ! This patch is very special because almost every single feature in it was directly suggested by you , the community. Thank you so muc...