Steam Playtest and Other Updates!
Heyaaa everyone! It’s been a while ^^ We’ve been pretty quiet lately, but that’s because we’ve been deep in the grind, polishing and refining the demo piece by piece. This build is the latest...
Heyaaa everyone! It’s been a while ^^ We’ve been pretty quiet lately, but that’s because we’ve been deep in the grind, polishing and refining the demo piece by piece. This build is the latest...

Added onboarding game UI walkthrough. Fixed a bug where the game would not run when minimized or in the background. It will now continue playing. Added Boss fights. You can now fight bosses to earn re...
1. Rebirth System (Prestige) Unlock: The Rebirth button appears in the main menu once you reach Rank 10 . Sacrifice: Reset your coins, rank, and skins to start fresh. Benefit: Gain a permanent +50% bo...

RestlessPedals Devlog The social collaboration system is really coming together now. I have been focused on the request flow and making it feel natural to share gear with other travelers. Sharing Made...

Das Gilden-System nimmt Form an. Ich habe auch die Beschreibung angepasst und auf den neusten Stand gebracht. Jede Menge kleiner Bugfixes und Arbeiten am Admin Panel - Gebäude, Forschungen, Quests, E...

Update v4.8.0: Industry & Unity Clan Overhaul • Rage Café • The Apiary Trainers, the resistance against the Everfall is organizing! We have completely revamped the Clan System to reward active co...
Hello everyone! A new update for Void Eaters is live! Added 3 new maps, which extends gameplay by about an hour Added new mechanics for crafting speedup - Overdrive, available after specific building...
- Fixed animation speed not quite speeding up fully to 2x/3x. 3x speed should be a lot faster now. - Cards will no longer shift around in hand after playing cards in most cases - You can now "queue" m...
Hey there! I've just uploaded demo 3.2. On top of fixing a lot of bugs and minor problems it includes * two new enemies * changes to circles * improved controller support * an entirely new mechanic: c...
Hi! I first planned to do weekly updates, but given the amount of feedbacks I got, and to be able to deploy bigger and more meaningfull updates, I will instead release a new version every 2 or 3 weeks...
Fixed a bug where the price of "random routine" would not increase (again)...
Added music and updated UI...

It's Live. Holy Crap, It's Actually Live. So... I did it. Tessara is live. On itch.io. Right now. You can go play it. That sentence still doesn't feel real to me. If you've been following along on the...
Hey all! The Rusty Hammer demo is live again - you can now play it in WebGL or download it directly. The demo includes 6 tiers of upgrades , which should give you a good feel for the core gameplay, wi...
Hey everyone! Quick general update on the game. The game was originally not meant to be a web build, but I decided to upload one anyway since downloading a phone game can be a bit of a hassle. Turns o...

Play in Browser! Game backend was reimplemented to support Web builds Note: no saving in Browser! as Browsers for security does not allow accessing disk the browser version does not support saving so...
Thanks to everyone for the continued feedback! Here’s what’s new in this update: New Feature: Shadow Scout – This upgrade allows you to identify if an action will reveal further subsequent actio...

Update 3.4.1 is live! This update brings a significant shift to the Arena meta. We are moving away from raw stats and adding more strategic depth to team building. Also, the shop finally got the visua...
🛠️ Core Systems & Quality of Life ⬜ Account Management Improvements ✅ ⬜ Dynamic Item Naming e.g. Epic Armor of Ice ⬜ Preview Item Window (Within the games wiki) Yokaiidle Wiki ⬜ Action...
After some helpful feedback and a bit of inspiration I present the new iteration of A Dungeon Is You! When I started developing I had this 2D sidescroll perspective in mind, using 3D Models and using...

Spark to Stars by Deeproot Games...
Loot in YokaiIdle is designed around *possibility*, not certainty. While actions reliably produce expected items, layered drop systems introduce surprise, anticipation, and long-term motivation. Rathe...
Gracias al reporte de un jugador, se detectó que al agotar la energía, el juego se bloqueaba y el cuadro de estadísticas no aparecía, dejando al jugador atrapado en el bosque. La Causa (Colisión...