Day 0 - Hot Fixes
Fixes/Changes: Background audio should play on load. Prestige should redirect user to main menu. Resource icons should swell for longer, and now glow, on scavenge. Power bar/game timer should stop whe...
Fixes/Changes: Background audio should play on load. Prestige should redirect user to main menu. Resource icons should swell for longer, and now glow, on scavenge. Power bar/game timer should stop whe...

1.0.1 : Addition of passive damage. New decorations on the map. Addition of information next to the upgrades. 1.0.1 : Ajout de dégâts passifs Nouvelles décorations sur la map Ajout des noms pour le...
Version 1.0.4 Removed bank buttons to move peasants/managers, and replaced them with 'teleport spots' in each area. Added a sfx for teleporting, and animation Changed bank tutorial to accomodate this...

Beacon's Edge is live! With the latest update, I've decided to open the game up to the public for enjoyment and feedback. Please share the game with friends, and constructive and kind feedback in the...

First update for Recycle Tanks ! Added a Button to pick up all objects when pressing "Space". Damaged vehicles catch fire. Première mise à jour pour Recycle Tanks ! Ajout d'un bouton pour ramasser t...

I'm very much aware that the v0.2 release has been pretty rocky with the number of bugs, and the number of bugfix updates I released as a result of them. In particular, I apologise for all the saves l...
English Hello everyone, I just wanted to give you some updates on the first alpha version. In the last dev-log, I said that I needed to redo some code, but I greatly underestimated the fact that my co...

Since the launch there have been two minor updates to the game. Neither was on the original roadmap, but worth the detour! Most of this was from feedback in the comments or notes I received from peopl...

Hello everyone! Today I launched my game Cat Clicker (Yes, its a spoof on cookie clicker---everyone had to start somewhere) Cat Clicker's game loop is focused on performing combos with various tools y...
Version 1.02 release You can now continue playing after maxing if you save and reload the game! There's no new content beyond it however. Fixed a visual bug in the prestige talent tree Fixed some bugs...
Now each brain segment has numbers for the assignment and a credits page. The cool effects are thanks to RPGMaker MV plugin authors and their dedication to the community...
次のアップデートのための絵を描いてきました! 次回のアップデートでは、実際にキャラクターの部屋を見る機能を追加予定です。 お楽しみに!...
Hello guys! The most awaited version 4.0 is here! With major changes and additions that are bound to spice out your chat! Let's go over the most important changes first: - New gauntlet added: FF9. The...
Youtubeチャンネルを開設しました! このゲームの開発過程や新要素、チュートリアルなどを投稿する予定です。 ぜひご覧ください! チャンネルのペ...

Launch of 404: Ducks Not Found! This has been my passion project for the last three weeks and I'm so excited to share it with the world. As a solo developer it has been remarkably difficult to squeeze...
Fixed a few typos Fixed a bug with the displaying of values over 2.147b. Now correctly shows them with a 'b' next to the value Hide 'buy peasant' button in the combat area Re-roll button now respects...

Patch 1.3 Notes Added 15th Charm to boost Soulstone production in the endgame. Added number keys shortcut to switch tabs (0,1,2,3,...) Minor UI adjustments The game got a bit of attention lately, so I...
This update is mostly minor changes. Here are some highlights! - Added clarification to various tooltips - Rebalanced a handful of things - Added new blessing - Added some hotkey and navigation button...
IM COOKING RN (new movement and grid-system)...
added auto generators, fixed lots of bugs, and tidied up the title screen a little...
I thought the prototype that was already released was cool, but it was hard to play for more than a few seconds, so I fixed the math behind how much things cost, and how much things make for you, and...
I basically just used a new code I found to hopefully fix the change scene issue that might happen on some computers like the one i tested on. Hopefully the story works...

Hey, Brainwashers! Today’s a big day for me as a solo developer —I’m excited (and honestly, a little nervous) to share that Brainwasher™ has officially reached Release Candidate 1 ! This proje...
Doing weekly Friday builds again. This is week 1 for this new project. It's an incremental game, futuristic aesthetic... bare bones are setup, more to come later...
I woke up and decided to test the story and for some reason the end of the story just doesnt load and crashes. I have no idea why, it worked before but now gotta fix this later...