Symbiosis - DevLog 4 - Bonding

one… last… thing… This was supposed to be a small balance tweak. It wasn’t. Today I fixed a single issue that had been quietly shaping everything — and once it was gone, the entire game reve...

one… last… thing… This was supposed to be a small balance tweak. It wasn’t. Today I fixed a single issue that had been quietly shaping everything — and once it was gone, the entire game reve...
Fixed a bug where the auto from expeditions would take some time to appear when joining a floor Fixed a bug where some texts would overflow the containers on upgrade tree Fixed a bug where some items...

Hi everyone! I’m excited to announce that Super Rarity Orbs (SRO) has officially launched on itch.io, along with a brand-new Update, v0.5! SRO is a game about RNG, where spawners spawn orbs, gain mo...
New equipment system added and new you tube channel : https://www.youtube.com/@MalcavianTimes...
All Containers can now be added to by clicking on their empty slots Changed tech crate to be more like the other random item drop events Fixed low-contrast mode disabling item rarity hues Fixed not be...

v 0.10 - Corporate Rivals & New Horizons Version 0.10 marks a major milestone for Brewconomy, introducing a living world populated by Corporate Rivals , a complete Visual Identity Rework , and a massi...
Update v4.4.0: Clan Unity & Titan Evolution Server-Side Sync • Central Bank • New Variants • Performance Trainers, this is the infrastructure update you've been waiting for. We have completely r...
As always the changes are listed in the Changelog but I will be posting them here as well Version 9.7.0 Feb 6, 2026 Improved Auto farmer stall detection Light Essence is now awarded every 75k levels L...

TL;DR - New Endless Mode (Tier 13) with infinite progression. - Augment system: roguelite power-ups between each floor. - Leaderboard system ready to go online. - Monsters enhancement We're aiming to...

Llama Legends gets a fresh coat of paint! Update 3.4.0 marks the beginning of a major visual overhaul. We are moving away from the static, text-heavy menus to a more modern, immersive look. Here is wh...

Only a fraction of the resources are now kept on defeat (after the first boss) Restored lowest resource production upgrade Improved skill buttons and unit spawner tooltips (added bonus effect) Improve...
I apologize for the hotfix, there was an issue with the duplication of Gholdengo. BUGS Fixed infinite Gholdengo in Shop. Fixed Ho-Oh making Pokémon disappear on Revive...
UI New Inventory. New Pause Button. More Speed Options. Polish language is available again. The Damage Chart can be switched between True Damage and Overdamage. The names of the abilities in the box a...

Hello Everyone! Once again a huge thanks to everyone who picked up the demo! We've been hard at work implementing feedback and making new content ! We wanted to give a more in-depth look at what we’...

I'm excited to bring you all this next release and introduce the new guilds system. Right now, only one guild, The Growers, is implemented, but it offers plenty of new gameplay options. All guilds are...

Updates in V0.5.0 ✅ Destructible and Repairable Fences ✅ Expanded Skill Tree Upgrades (6 new Upgrades) ✅ Update InRoundUI to UIToolkit (way better animations and effects with easier future addit...
Version 0.1.4 — Early Access / Beta Patch 2 Added Time Scaling (FUN) Added Progress Bars To Quests Fixed UI boxes blocking mouse input Added Highlights for Completed Quests Fixed Achievements resett...

Hey guys! This update took a while, I did some rebalancing as well as some nice content! Let's start with the juice: Random Events: Cargo Drone A cargo drone flies across your vision, take it down to...

Version 1.0 is finally here! Since the game jam, I’ve been busy expanding the game with new content, mechanics, and progression systems, and I’m excited to share what’s new. New Characters Two n...
Level unlocks persist between prestige fixed save system...
Yes, a new delay for Idol Natsumi Update 9, shame! I know it's annoying to see deadlines be missed, it feels like a drop in momentum. It's not though, Update 9 is just the biggest to this date: 14 new...
Version 0.1.3 — Early Access / Beta Patch 1 Fixed Initial Launch flow (Tutorial and Menu Fixes) Added UI response for trying to go in a building that requires energy without energy Added Day/Night S...

After a long month of hard work, I've finally released the second alpha of Karma Keepers . I need your help once again to improve it, so any and all feedback is welcome! If you played the first versio...
Update v4.3.0: Genetics & Geolocation Natures • Abilities • Hunter Radar • Infinite Scaling Trainers, the Everfall phenomenon is evolving. We have rewritten the genetic code of every Pokémon, u...
Fixed the crash with Manufactorum. Fixed the issue where Calamity Totem could basically trigger a near infinite loop lol. Calamity Totem now resets CD's to 20% of max. Flamer's firebolts now deal 12 d...