Changelog 0.1.1
7 September 2026 The Old Well: put jars down it and draw a jar of water a second. Every potion is now brewed in water. Combat XP follows the damage you deal, so a monster is worth what it takes to kil...
7 September 2026 The Old Well: put jars down it and draw a jar of water a second. Every potion is now brewed in water. Combat XP follows the damage you deal, so a monster is worth what it takes to kil...

Galactic Idle is now publicly available, and we’d love your feedback. This first public build is the foundation for the game: manage resources, build your network, research technologies, command fle...

Bloom Inc is now on steam! https://store.steampowered.com/app/4970620/Bloom_Inc/#queueActionsCtn . Go and wishlist it! I'll also be posting a demo there in the coming months. In the mean time I've add...

Hi everyone! 👋 For the last few months, I’ve been working hard on my new game, Magnetic Catch , a cozy magnet fishing adventure. I was lucky enough to get help from some incredibly talented peopl...

# Galactic Idle is now publicly available The first public build of **Galactic Idle** is live on itch.io. Build your network, balance your resources, research new technologies, grow your fleet, and pu...

Llevaba un tiempo sin postear aquí, pero el juego no ha estado parado. Esto es todo lo que ha cambiado desde la última vez: Combate rediseñado de arriba a abajo : sistema de sinergias elementales c...
Demo day 70 is here! I was busy the past few months and didn't get much done in the ways of dev work, but a start has been made on Generator v3. This build is the same as last time pretty much, with a...
update the building animation. click per fever enhance...
POKÉMON Ribombee ↑ Power: 535 -> 660 ↓ Speed: 0.9s -> 0.95s ↓ Range: 150 -> 140 ↓ Can no longer be deployed on Mountain. Vikavolt ↓ Speed: 5.5s -> 5.8s ↓ Power: 3000 -> 1500 Starmie ↑ R...
Made some small changes! Expanded the playing field 3x, you can now pan the camera by moving the mouse to the left/right edge! Some smaller changes: - Taking stuff out from your inventory no longer re...

I will be rebalancing the game, adding ways to minimize RNG, implementing seeds, reworking the tutorial. Here are things I might do: Add a collection to show all existing gears. Add unlockable gears...
7 September 2026 New title screen, with character deletion. All artwork now loads up front instead of when a tab is first opened. Second Wind: restores Resolve to full, once every 30 minutes. Potions...
Added: wheat; a baker; rats; cats!...
„Comin’ down on a sunny day 🎶” A few builds have gone out since the last post - some crash hotfixes, but new content too: Weather. Weather effects have arrived. For now they turn up at random...
Development covered 22 Jun 2026 to 27 Jun 2026 (commit dates). This window belongs to the world map, with a pile of comfort fixes riding along. The day the continent drowned While rebuilding the terra...
Development covered 20 Jun 2026 to 22 Jun 2026 (commit dates). Big week. The Mortal Realm ladder is reborn, breakthroughs come with proper fireworks, and the game grew a memory. The ladder now runs 10...
Some boring stuff added, but steps towards a decent standalone game. I've started to kinda dislike how the game looks, it was mostly just assets from KayKit slapped in. I'm hoping to change the style...
Build a thriving colony on a distant planet — every building keeps working while you're away, and your companion drone STELLA narrates the journey. 🆕 What's new in 2.0.0 🏗️ Six tier-2 buildi...

Idle Angler Devlog — The AAA Polish Pass September 7, 2026 Spent today entirely on visual and "feel" polish for Idle Angler. No new mechanics, no balance numbers touched — the goal was purely to p...
The Simple Magnet was broken. It was supposed to pick up iron shards you didn’t click (1 every 30 seconds), but they disappeared first. That’s fixed. Existing saves are safe - just refresh. Rusty...
Guys the game actually starts on day 1 instead of 10 now, still lots of bugs tho...