When the frame is rated
Another part of my journey through the performance issues with the web release of Godot. The actual look that the pursuer was envisioned to have (related picture) was really showing the FPS problems i...
Another part of my journey through the performance issues with the web release of Godot. The actual look that the pursuer was envisioned to have (related picture) was really showing the FPS problems i...
This game started out from a prototype using Phaser but I have since decided to switch to Godot as I feel like I will have more control graphics, audio and also if I plan to put the game onto Steam ev...

Zone Idle is coming to Steam A free demo goes live during Steam Next Fest this October , with the full release to follow. From here on, every new update ships on Steam, and itch will be left on mainte...
Hello everyone! This is the first time we've put one of our demos on Itch. We just updated our demo for Graveyard Orbit on Steam. It is a complete overhaul of the game we debuted during the last NextF...

You're not the manager. You're the agent . Scout hidden talent nobody else has spotted, win players over across weeks of negotiation, grow their careers, and sell them to the giants for millions. Ever...

Hi folks, Apologies for the late post. July's playtest was a lot to process and over August, I have tried my best to address a lot of the feedback. But the amount of development, internal testing, and...
Hello! So... this is quite an update. After adding a lot more visual feedback to show what is actually happening, like whether you moved the dot or someone else moved it, and adding some placeholder a...

TSUNAMI — First 5 minutes This update is for the browser version of TSUNAMI. Feedback mentioned it being difficult to know what to do - working to fix that (though there's still some issues). Other...
It has been a while since the last public build. This one covers nine versions of work, so this post is longer than usual, but I wanted to actually tell you what changed rather than just say "lots". T...
Hello everyone! Just a small progress update of what I've done for the next major release of the game. I'm currently reworking the upgrade system since it's the biggest irk I have with the game curren...
Notice to All Congregants — Action Required for This Update You must fully uninstall your current copy of Bureaucracy of Darkness before installing this update, or the install will fail. Uninstallin...

oops i lowk forgot to actually make it random well anyways guys tell me what fun stuff can be added in the game...
Untitled Clicker Game v2.0: New UI, New Buttons, New Background, Thinking of adding online multiplayer, New Music, Fixed Credits, And More!...
Hi everyone! As of today the game is oficially launched in early access on steam! This version finishes the ascnesion 1 content and overhaul the combat system and starts the cave/dungeon system overha...
0.2 is the what-makes-an-incremental-great update. Parking Tickets has been demoted from 69% of your firm’s income to an honest starter desk: speed milestones now cap at ×16 and turn into payout do...
-Added Animations and changed models for some ants and beetles. -changed UI layout and condensed some menus. -Fixed a bug where queens were not laying eggs properly -Added new tunneling animations / w...
Flos clicker is updated Added: 3 new petals "Blue", "Dahlia" and "King" Petal count prices are increased (inflation) Minimal petal count getting increased with maximal petal count Petal appearing spee...

Game update and feedback A new web build is up, and most changes were motivated from people giving detailed feedback, both here in the comments and through the in-game reporting tool. Two things stood...
Demo Patch 1.1 - mini cut scene patch - Added a mini cut scene in the beginning so we have now a "story" - why are we even building up our castle and kingdom - prestige numbers a bit tweaked and chang...
Dev Log — Polish Pass Since launching v1.0 "Empire" on itch.io, I've been heads-down on a polish pass. Nothing new to unlock here — just making everything that's already in the game feel better. B...
Balancing, Data Adjustments...
Today is a day to make some small but needed (imo) improvements. a self-reward for making the game publicly available. O.O split the audio to be on two different buses, and allow Player to choose volu...
There is a new update. * Added new sounds * Button to reset progress * Increase speed of wood carving * Bug Fixes...