The wreck runs out now

Hull integrity Wrecks deplete now. There's an integrity bar, and as you pull scrap out the hull thins, and everything that pulls from the hull slows down with it — the drones, the harvesters, and yo...

Hull integrity Wrecks deplete now. There's an integrity bar, and as you pull scrap out the hull thins, and everything that pulls from the hull slows down with it — the drones, the harvesters, and yo...
Greetings! Today is the day that i release version 1.0.0 to Steam! With that, i have also uploaded a demo version here on Itch, go play it! Or go directly to Steam to get the full game As always, any...
# The box gets taller Two updates rolled into one post. The first is the big one — a second comb, a scoring system that cares about what you play rather than just how much of it, an audience upstair...
Hello adventurers Includes 2 changes Autoattack targeting improvements So this was one that was raised to my awareness after i completely overlooked this part by a player Auto attack will now also tri...
New Feature: We've introduced an auto-save function that automatically saves your work every second. You can also trigger a manual save by selecting 'Exit' within the settings...
Fixed not getting pine wood from pine tree; did this for the other trees too... Reduced the cost factor by cutting it in half; this will make the game a lot less grindy...
Hello, horses! This update adds: A new theme song. More horse sounds!! A reset button. Changes to exisiting features: Autosave message doesn't show up (saving is done when the game is closed) Removed...

NEW UPDATE 1.3 ! hot fix and minor changes new features and changes / - fixed a bug that caused the clac upgrade to take coins without getting you the upgrade when webed [reported by a lovely person i...

🎲 ZAR just reached another exciting milestone! Our early demo has now passed 500+ plays and 1,000+ views on itch.io! We’re really happy to see more players discovering ZAR, trying the game, and s...
I had a bug in the way the localisation was built into the executable. This meant that the release build took me two hours. Now it takes 13 minutes or less. The good news is that it's finally fixed, a...
Aethyr Idle 2.0 is here The whole game repainted, and a first patch that asks what a rune is really worth The wait since the last update was a long one, and it was deliberate. Rather than ship half a...
From a patch of wilderness to a thriving nature reserve — every animal, every visitor, every poacher stopped is a step toward conservation greatness. Welcome to Wildlife Reserve Tycoon — a deep, r...
From a single shelf to a bustling supermarket — every product, every customer, every decision counts. Welcome to Supermarket Tycoon 3D — an immersive retail management simulation where you start w...
Roll the dough, spread the sauce, sprinkle the cheese, and bake your way to worldwide fame! Welcome to Pizza Empire 3D: Rise of the Dough – the ultimate pizza tycoon experience where every perfect p...
From a single tank to a thriving oceanic empire — every fish, every decision, every bubble counts. Dive into the world of aquarium management where YOU are the owner, designer, and caretaker. Start...
Build your high‑tech empire, one contract at a time. Welcome to the world of precision engineering and reverse engineering. You're the founder of a cutting‑edge 3D scanning business. Your job? Acc...
Prices you can afford are now written in gold. It was hard to tell an upgrade you could buy from one you could not: both prices looked grey. On the Rites, Covenants and Vassals plates, a price you can...
Update (10:00 BRT) • Crit wasn't adding up linearly, meaning 100% Crit counted for far less than it should. • Codex milestones now show on your stat lines, along with more detail in the tooltips o...
Visual updates Zoom in and zoom out are way smoother now; Trees and bushes now run an algorithm that simulates wind (beta).. huge thanks to @Hwonze for the props on these two features <33 Some sprite...
A serious progression bug was found shortly after the latest update. Reaching the final normal Zenith condensation stage could cause Explore to lock while inside the Imperial Palace . Depending on whe...
This update is mostly about making the game easier to understand, easier to manage, and a little cleaner to play day to day. The biggest visible change is the new instruction manual . It has its own b...
A couple of consistency issues were pointed out after the 1.2.0 update, and both have now been fixed. First, some later-game narrative scenes were only being stored under Milestones , while earlier ci...
Fixed the issue with it not saving on Chrome, and the voice synthesis bricking the game. Also changed the robot arms to use biochips instead of regular chips because when regular chips were being auto...

Alpha 0.4.0 Changelog - Ahora las habilidades activas de curación o buff ya no requieren de una doble confirmación. ahora una vez seleccionado, estas al tocar cualquier parte de la pantalla se activ...