Modmenu+ is here

Ivanovich Clicker has been Modmenu+ You buying this modmenu on here...

Ivanovich Clicker has been Modmenu+ You buying this modmenu on here...
0.2.6 Perk trees have been reworked into draggable grids instead of using a linear top-down approach Farmhand and Squire perks have shifted into a different order based on the above (new perk orders a...
Backgrounds are made + old backgrounds are rendered Characters are drawn cg-art is added To keep track of what's going on with the project, then follow this link and subscribe to my social networks: h...
This marks the 1.0 release of R.C.F. Rock Crushing Facility! There will not be any major content updates to R.C.F. but there will be bug fixes when they are reported...
I have completely redesigned the UI using Bootstrap 4.41 so now it looks a lot sleeker. Please try and let me know what you think. All feedback most welcome!...
Since last update, I made changes instead of adding content, so if you are here hopping to play an improved version of the game, you will have to wait longer, until V0.28 I will list all the changes I...
A new update regarding Target Shooter Clicker has been released. We've mainly been working on initialization fixes to weapons and enemies and other similar problems regarding upgrades which also got r...
Hello! I wanted to give you a quick update on how "Mustard Clicker 3" is coming along. It's been a fun journey, and I've made some good progress. Initially, I focused on improving the core mechanics s...
Now that the game jam review period is over, I'm free to update the game! The most common feedback was about the shop. It was too easy to accidentally replace an upgraded item with a new one. It was t...

Overview 342 days. 300. 42. Days. It's been a while guys. So, I've finished university and am now stepping into the wide world of Game Development (hopefully) full-time. I thought it best to take a lo...

[DEVLOG] Week 7 Contents Community feedback Patch notes for week 7 The Community Feedback The community feedback on reddit and incrementaldb was awesome! Some things were implemented right away (see t...
Big enemies now destroy your shield on impact, without doing damage to the enemy...

Currently working up to the release of an update that will introduce Murlocks to the simulation...
Ivanovich Clicker has Source Code for acess you can buy on 3.50$...
Number formats were not taking into account Floats. So 0.25 would show as 0,.25 or 25.43 would show as 2,5.43 This was confusing and it took a while before I had time to fix this. Apologies. This is n...
improves visibility of desktop app "close" button adds yellow highlights to action buttons in desktop apps shifts desktop windows away from app icons to help with accidentally opening other apps fixes...
Oh btw I did a little writeup/essay/analysis/behind the scene/intent note on my personal website about this game if anyone here cares about this kind of stuff https://yo252yo.wordpress.com/2024/06/05/...
Added a new level for all the players to enjoy the exciting boss fight~!...
Well its been a while! Sorry for that but rest assured ive been kinda hard at work, including: A full rewrite of the games code Lots of UI Changes A Settings Menu! A new save format One new original t...
v0.3.4 - Added achievements for smashing falling shards, falling gems and bombs - Added a new background - Increased complete-achievements achievement maximum tier - Changed custom cursor to be enable...
Fixed some bugs, the hover allies are now working on all small enemy variations and the big enemies can no longer be killed by force fields. Slowly working on some new music and a Steam release is now...
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New content to explore. Bug fixing. Some QoL. Fixed spelling mistakes and added new spelling mistakes. Import/export...
Some quick fixes to the main complaints. This list is not exhaustive, and there are probably more things that I forgot I did: Added a new button on the end screen for going back straight into the game...