Hotfix: Wilderness Discovery Rework
A player pointed out a flaw in the wilderness discovery rework from 1.2.0, and they were right. The intent of the change was to make time actually spent exploring the wilderness matter more than repea...
A player pointed out a flaw in the wilderness discovery rework from 1.2.0, and they were right. The intent of the change was to make time actually spent exploring the wilderness matter more than repea...
One change, because it looked wrong. While the Reaping was running, foes walked into the necromancer and dropped. The kill was there, the swing was not. Now the blade meets each foe on the mark, with...
Fixes from the first week of feedback. Thank you for the comments. The Reaping (auto-fight): buying the Wellspring rite now gives you the timer and the switch straight away. Press it to start, press i...
This is our biggest update yet, and it has your fingerprints all over it! Here’s what’s new: Four biomes to explore The world is no longer one endless plain. Runs now cross four different biomes...
Beta 1.2.0 is now live. In the last development update I said I did not want to release the next major section of Cycle until there was enough there for it to feel like the beginning of a real new par...
Open Books 2.1.0 tackles save-state reliability, synchronized economy timers, and brings major interface upgrades most notably completing the full loop for storing and equipping cards from the Cabinet...
Glyph Warden v0.9.5 addresses the small edge cases that disrupt run consistency from Daily mode state bugs and physics quirks to shop readability and font coverage. All creature animation updates from...
Version 1.8.6 is live! Following a full audit of the game, this update brings eight concrete fixes to Forge interactions, combat predictability, and localization. Cleaner Forge & Controls Selection St...
Chronospire 2.1.1 is a quality of life and stability update for the Lattice Era, focusing on control responsiveness, offline accuracy, and interface legibility. Existing saves are fully compatible! Hi...
Our automated balance bots can beat the game in their sleep, but they never used a mouse. During final release testing, we discovered a stubborn bug where clicking major project buttons simply did not...
Here’s the breakdown of what changed: Critical Fixes (P1) Canvas Scaling & Browser Mouse Alignment: Fixed an issue where stretched browser viewports shifted mouse coordinates away from board tiles...

A Big New Update Has Arrived! This update expands The Anxious Witch with new challenges, enemies, competitive rankings, and a major performance overhaul. New Stages and Game Modes New areas are now av...

This is the biggest update since launch, and almost all of it came out of things people reported. The power grid had three separate faults in it, machines were blaming the wrong thing when they stoppe...
This update is all about the little details that make your ecosystem feel real, functional, and deeply alive. We've introduced major fixes to how your ponds hold water, how the wetlands visually track...
A small patch, prompted by the first player feedback. Thank you for it. Four rites on the board read "+0%" while the game was already applying their full +15%: Hunger of the Grave, Press of the Living...
I've spent the past 2 weeks prototyping this game and polishing the demo. It's been really fun experimenting with the incremental genre and seeing my "Aimlabs but an incremental" game idea come to lif...
Tutorial for the game That was the biggest complaint about the game. I wrote about it in my previous post https://pavelee.itch.io/incremental-star-city/devlog/1623582/tutorial Let the player build up...
New Content & Upgrades New Shockwave Upgrade Tree: Expand your arsenal with an entirely new branch of shockwave abilities! New Glyphs & Missions: Needle Glyph: Introduces a brand-new mechanic that slo...

Greetings, Shareholders, Founders, and Unpaid Interns, Today, Chroma Golem is thrilled to ring the opening bell and announce the official public playtest launch of Ultracapitalism — playable directl...
Hey everyone, most of the feedback I received was about prestige upgrades. I've reworked them along with a few other things: Removed prestige count restrictions (no longer dependent on mines). Reduced...
I’ve been working of fixing a few things for version 1.2. These are the changes I’ve made: Fixed a frame rate issue that happened when playing the game using a screen with a high refresh rate. Mad...

Lowmoor plays itself, so the few places where it asks you something have to be worth the ask. This release adds two of them and puts more gold in your purse on the way down. Rank choices arrive with t...

Flip It has been live for about a day. In that time 178 people have sold 1,048 houses , spent 23 hours doing it, haggled 3,141 times, and opened 1,271 mystery boxes. Two of them finished. The best sal...

Bomb Them Ores started as a small project made during a four-day game jam- but we decided to keep digging! Since then, the game has grown far beyond its original jam version. We now have an official S...