Version 0.1.2
Added pause menu, using ESC, it toggles a small window to close the game or not. Fixed the clicking, so it takes less time to mine a resource...
Added pause menu, using ESC, it toggles a small window to close the game or not. Fixed the clicking, so it takes less time to mine a resource...
First of all, thank you to everyone who has already tried Silent Castle Siege. This first public version is intentionally simple and focused, but the difficulty balance is still an open question. I’...

We are excited to launch our limited demo of RoboFarm on Itch.io! Feedback, bug reports, and comments are very welcome. We can't wait to know what you think of RoboFarm. RoboFarm is still in developme...

Hi again, everyone! I know it hasn't been that long, but due to a random burst of productivity version 1.0.5 is out now, with just as much content as 1.0.4! This update, like the previous one, adds a...
Liebe Schneefreunde! Dieses Spiel ist ein Spaßprojekt, mit dem ich mich an die Game-Engine Godot und das Programmieren generell herangetastet habe. Gelernt habe ich mit dem tollen Kurs von GDQuest...
Added PDA - consumable/sellable (XP/Roubles) Added level up rewards (Field Promotions) (first iteration) Added level requirements to Hideout and traders. Adjusted Hack drop tables Made the Artifact Co...
[ALPHA BUILD 0.0.48] 2025.12.12 Patch notes: Added item description panels to the inventory, merchant, backpack, equipment, fishing inventory, and fishing equipment menus. Rearranged UI to fit new pan...
added background graphics added resource stacking in battle add 3 new automatic pickup upgrades automatic resource pickup automatic item pickup automatic monster drop pickup added app icons added more...
Added auto-battle The idea behind auto-battle is to quickly get back as close to your highest tier as possible. No loot drops but fragments and gold still drop. no items drop during auto-battle fixed...

December Update Release Announcement & Demo Update Table of contents: Release Date Demo Update Community Spotlight Art Videos Localization Closing Remarks Release Date Hello everyone! Both Tim (Bossfo...
Added display of dwarf stats. Improved the way panels look so they are more readable. You can now switch between different skins in the settings. The skins are not finalized and I'll be adding a few m...
Reduced HP of plants in half. Slightly increased price for prestige Now it's easy to play! Until something new is added...
Change how batch analysis works, should be much less laggy now with bigger item amounts, wanted to get this one out quick. More performance fixes incoming. Updated phase shift to turn on the first tim...
I accidentally classified this game as adult content and have successfully reversed that... Lol...

Welcome to the Food & Lodging update With this update, you will sometimes run across a campsite where it's possible to stay for the night and heal to full. Food rations will for now be a random drop f...
Howdy All! Here's another patch fresh off the presses for you! CHANGES The "Dagger Master" perk now calculates Melee Attack gain after the bonus from Winged Sandals There are now 10 Tiers of Utilities...
What's New in Hobo Life Simulator Bigger Risks, Bigger Rewards Life on the streets just got more realistic. Watch your back for muggers who might jump you while you're out and about. Get sick? You'll...
Fixed Extraction blocked event not consuming bribe item Updated leaderboard logic to update on extraction...
I just want to say thank you to everybody who decided to check out my silly little physics plinko game, this game was never even meant to be published in the first place, but when a friend saw it they...

Grind or Die: It's all about the Soul Coins now. We added a full Skill Tree . Buy upgrades, get gear, and get stronger with every run. Moonhead: Expanded lore with a new character, Moonhead. He holds...

Tweaked first chapter difficulty/length Lowest resource income now doesn't stop...
Hi! We have released the pizza clicker today 12/12! After reading all the suggestions from the reddit and getting the feedback of the beta we launched a year ago, today we release the game. It is stil...
I've changed the System on all Stat progressions and rebalanced all values! Everything should feel a lot better. The Raiders havent changed much but they are my next Task. I think the game is at a muc...
Outhold is officially out now on Steam! https://store.steampowered.com/app/3767740/Outhold/ What started as a small prototype in April this year has now grown into a full-fledged game with 4-5+ hours...