Space Garden 0.2.0
Welcome to the second big update for Space Garden! Sometimes you work on a project you're passionate about, and sometimes your passion isn't enough to carry you. And sometimes you think about that pro...
Welcome to the second big update for Space Garden! Sometimes you work on a project you're passionate about, and sometimes your passion isn't enough to carry you. And sometimes you think about that pro...
Minor update and bug fixes! For the past 2 weeks i've been working on fixing some bugs reported on Reddit and making minor clarifications for in game mechanics. There are still several known issues I...
I fixed some shit that may not have worked the way it should’ve before. Click x for updates...
fixed creatine bug that doubled all drops at upgrade level one (205% -> 105%) capped damage text max size (to prevent full screen flashing and a need for an epileptic seizure warning) reduced posibili...
New item sprites, an Ally 2 item, and different speeds for enemies in the new update. Trying my hardest to get it on Steam, wish me luck...

Thanks to the feedback for the beta version, the game has been improved. FIXED: Game logic bugs Unclear moments in the tutorial Pivots for mouse cursors New items have also been added to the game. ADD...

New update (v1.2) -Some premium item's reward increased -Music settings fixed...
Hello people and active players, I'm glad to announce that in just 4 days we have already reached 3000 views and more than 2000 plays. Every day and even now, a lot of people are actually playing the...
-UPDATE 0.4.0 'The Soundtrack Update' Added 7 initial songs (Music starts off, you have to enable it in the settings, top right button) Some notation fixes Added story up to page 135 Added 1 new enemy...
The web version of the game is added...
This week I decided to make a break from game development. I’ve been working on a game for over a year now, and it is publicly available for almost 4 month. Today I want to share my thoughts on the...

Low Poly Tycoon Idle | Prototype - Version 0.0.0.0.2p 19/04/2024 - Added scientific notation to any numeric value greater than 1000 - Implemented basic saving system that autosaves the game every 5 se...

Enemies were way too agressive, so I've calmed them down a bit. Let me know if it is still too much! Major Changes I've drastically decreased the amount of enemies in the early game The game now pause...
Small update to address a but where sometimes you would be unable to level a character past 100. Also, I apologize that some people's saves have been deleted. I am unsure of the exact cause. I've not...
Version 1.4.0 New Additions Added background music for the game You can now mute music and sound effects separately Certain levels now have certain cosmetic ranks associated with them (from level 1 to...
Hi! I recovered after the jam weekend and made a small update. I fixed screen resolution problem for the smartphones I added a tutorial window at the start of the game Have a nice play!...
Version 1.3.1 Changes Reset the amount of clicks Altair's meteors grant (4 -> 6) Reduced the price (600 -> 250) and level requirement (10 -> 7) of Kip Increased the price (250 -> 400) and level requir...
Version 1.3.0 New Additions Added new clickable character: Kip! Added sound effects for purchasing new characters and switching between characters Added a new XP bar that only increases when clicked (...
UPDATE 1.3 - SPRING BLOSSOMS Hey, everyone! Hope you're having a good spring season. I was recently inspired to work on this game again, and managed to find a fix to the mission completion refresh bug...
Greetings! Thank you for participating the the Alpha testing of Don't Kill the Messenger(Bird). So far I've heard a lot of people are finding the Royal Messenger(Griffin) unrewarding, so I've adjusted...
fixed ui scaling/anchoring issues (buttons, background images, etc) enabled fruiting body sprite to appear fixed interest gain from 2.05 to intended 1.05 (see image for why, take special note of the a...
This update is mostly about doing a bit more with the camp and adding a character I've been wanting to add for a while now. There's also been some background optimizations for future planning and mino...
The game is almost done! I first set out to create this game in order to further learn Godot, and feel I have accomplished that. With the full game loop intact and most of the changes being balance fi...
Trinkets allow a stone broker player to make synergies that suits there playstyle. Each trinket offers a unique ability to break the stones you pair them with, some make getting money easier while oth...
Hey all! With our first day of game rollout, there was some bumps in the road along the way. Here, we're going to share what we've fixed so far! Bug Fixes Fixed the problem of resetting day not proper...