Tutorial Update!

The Tutorial Update is here! You can finally actually know how to play the game instead of, well, not. I haven't found any bugs with the current version that's up, (v0.2.0) but if you find any or want...

The Tutorial Update is here! You can finally actually know how to play the game instead of, well, not. I haven't found any bugs with the current version that's up, (v0.2.0) but if you find any or want...

New Content: Several new character defeat sounds have been added New game mode: Tower Defense New game mode: Pool New game mode: Match-3 The game now has a name: From TBD to Rise of the Soulmancer The...
Fixed numbers going to infinity after entering repair 2 late game Added text that appears when you reached 1e10mil RAM indicating you have to unlock qubits Scientific notation starts at 1,000...
Update 1.3.0 for Super Size Clicker! "Sorry for being away for so long, but I hope the wait was worth it!" General Changes Two new upgrades added! (Rocket and Moon!) New Easter Earth skin! Bug Fixes a...
A couple images of the tutorial planned for tomorrow!...
yeah...making things on pressure is not fun...
A small update has been made to Particle. Enemies will no longer be able to instantly spawn on top off and kill the player. That's all, take it easy...
Hi all! I am about half done with the tutorial for the game, I'm hoping to finish it tonight or tomorrow night. After the tutorial is finished I plan to make the game page a little less of a yucky whi...
HELLO FRIENDS :D it has been ABSOLUTELY FOREVER since we released a public version of our game BUT WE ARE FINALLY HERE ONCE AGAIN :D When we started this project, we just wanted to get the game to its...

New skill tree that's currently in development! Hey! it's been a minute but I'm back to show some improvements to the game and share some stuff I've been working on, starting with the new skill tree!...
# 5/4/2024 BIG Update and bugfixes PC and Mac versions are attached to this article! Android download: https://play.google.com/store/apps/details?id=com.Astrids.MeowMeowWizardArena&hl... Discord: http...
* Fixed sprite bug with button after reset * Adjusted sound volumes * added price increments to all purchases * reduced food gains of both kinds of coral * added border to pollution for visibility * g...
* Fixed price scaling with fish * Added timer and stats to game win/loss screen * Fixed bug where loss would trigger before pollution reached the top of the screen * Fixed a bug where sometimes a loss...
* Removed the close button on the end screen as it was useless. * Reset the stats on entering main menu after a loss or win to allow user to replay * Changed pricing structure of plants to lengthen th...

I just finished my game for the Fish Fest game jam! There is still a little more than 24 hours left before the jam ends, so let me know of any bugs you may encounter...
Yay...
Update 0.1.7 Added loading screen Added FULL label to resource bar instead of hiding production numbers Added option to disable shadows Non-placed Unique hexes can now be deleted on the Collection pag...
The long awaited PFWN Anniversary Update 1.5 has finally arrived! This update adds the following: - Fixed the file management screen not fading in. - Added a new DLC: "Terrance Bros In Slopland" - Add...

Great news! After a week of hard work, I've successfully ported the project to HTML. This means we can now play it directly our browser, no downloads required! Big win! Week 14 Major Changes + Ported...
-Added 'Blacksmith' & 'Equipment Multiplier' (no tutorial yet) -Added 'Gold Pages' -Did not fix any typos -Added a Save/Load feature (Click the button at the top right, USE AT OWN DISCRETION: may not...
New udpate! I fixed a bug where the trails weren't showing up correctly; and I changed the race logic so that marbles that un-cross the finish line don't un-finish...
If you like this game, come check out my other game Bar Breaker, on Steam! I'm pretty excited to release this game...after the holiday weekend, I was having a little trouble getting back into the swin...
Hi all! I am developing a small clicker/simulation game about taking care of a sick man in 1951. I would like to have a cookie-clicker type of gameplay with a little more depth to it. This is the firs...
Last week I didn’t have much time to continue working on the game. Most of the time I’ve spent on thinking how I can make UI less cluttered, especially with multi-production buildings, such as bri...