Update 0.9.5
The demo has been updated to version 0.9.5, adding in all of the balance improvements, polish and tweaks we've made as we have been working towards the full release on December 12. Here's a summary of...
The demo has been updated to version 0.9.5, adding in all of the balance improvements, polish and tweaks we've made as we have been working towards the full release on December 12. Here's a summary of...
updated visual damage box cumulative damage indicators now scale relative to each other updated some upgrade icons fixed a critical recycling bug fixed a bug affecting resource drops...

Hey there, it's the time of year, where we get together and have a good time (or not)! As this fest is also an integral part of Catopia's calendar, the Catsmas event has been brought back (alongside a...
This patch fixes some UI bugs (that I was aware of). Also fixes the fact that the game designed to run in the background DIDNT RUN IN THE BACKGROUND so that's fixed now too...

🔥 Devlog #1 — RiftWave Clicker Update 1.1 Hey everyone! This is the first official devlog for RiftWave Clicker , and I’m excited to share what’s new in Update 1.1 . Over the last few days, th...

I'm making myself take this project seriously talking in front of some fellow game devs at SGDC (Spelkollektivet Game Dev Conference)...
Version 0.6.2 is now LIVE This version is live to be downloaded and to be played in browser as well. ✨ What’s new? [DEMO] Added a “Go back to camp” button to end of demo to make it so you don...

Howdy! Another week, another weekly! This time I am bringing some nice visual stuff for you so stick along! If you’re new here: Squars is an all-square roguelite that blends tower defense with click...

EN Update 0.0.1 Changes in this update: Added RU / EN localization The logic of the sound/music buttons has been changed Implemented an exit button in the menu Added a pause in the game Changing the b...
Hello everyone! Just a quick update to share some progress. I’m really happy with how things are coming along. I still need to update a few more assets (like the banners and the portal), but overall...
I’ve been focused on optimization, bug fixes, and overall improvements to the game. The last 10% before release is definitely the toughest. Thank you for the support and playing. Martin Highlights N...
The background shader animation seems to be causing some laptops to overheat. This update adds a toggle button so you can turn it off. Please let me know if you're still having issues. Thanks for all...
Hi there! This is the changelog for v0.1.5, Sects update. This is a BIG update with a lot of new mechanics. I hope you like and any bugs, feedbacks or anything, feel free to call me on discord! https:...
Hi there! This is the changelog for v0.1.5, Sects update. This is a BIG update with a lot of new mechanics. I hope you like and any bugs, feedbacks or anything, feel free to call me on discord! https:...

this update covers a wide variety of improvements, refinements, fixes, and balancing, rather than expansion. it also includes an attempt at a generalized deepscan save stat for mid-run saves, meaning...
Introduced phases, UI polish and VFX for various actions...
Version 0.1.0 of Browser Botanical is out! This is the original version created for PROCJAM 2025. Its more of a proof of concept than full game. Currently, each launch will randomize the trees genes a...

Hello everyone! I’d like to apologize to those who are waiting for an update on this project. Progress is slow but steady. The main reason for the delay is that I ended up adding too many things aft...
Added Sun (ball) Added Lightsaber Added a new secret ball Fixed Smasher's SFX Lazer Shooter can now win...
Hello again ? Already ?? PREROLLED WENT FROM 10k VIEWS to 20k VIEWS IN 3 DAYS ????? WHAT ARE YOU DOING WITH OUR DICE ???? U TROWING THEM ON PEOPLE MAYBE ?? (well thanks because it’s really helping)...
Small update for tonight! -1 new enemy -1 new Feesh -Added more upgrade lore...
Good news! There's actually a patch this month, and part of that patch is adding an autosave feature. I'm still working on finding a way to import and export a save file that will work in the browser,...
Hello Station Captains! Today we’re releasing the full version of Progress Station , our new incremental sci-fi browser game. Working on this game together has been a lot of fun! We had many creativ...
Transmission Received. Multiple system updates deployed since last briefing. Command has prioritized combat efficiency and resource optimization across all sectors. Patch Notes v1.0.27 Minor bug fixes...