Guild Update + Christmas Event!

Massive update! We have added guilds to the game for players to team up against powerful guild bosses in exchange for powerful rewards! Our Christmas has gone live and comes with improved visuals and...

Massive update! We have added guilds to the game for players to team up against powerful guild bosses in exchange for powerful rewards! Our Christmas has gone live and comes with improved visuals and...
GENERAL CHANGES Added scientific notation to score passed a certain threshold Buttons have been changed to be consistent with the rest of the games UI COAL : Renamed to Ore FAMINE : Retextured BALANCE...
Hello! We’re back with a slightly bigger update this time. Enjoy! Notes: Fixed a lot of bugs, big and small. Changed over to BigIntegers (thanks deusued!) for costs and currencies. Might still have...
Reduced the amount of HP of enemies so that they can be killed in the first wave...
This update for Forgefall is a big one, adding new abilities, a new processing building, several quality-of-life improvements, and—importantly—the new save-file system as promised. New Abilities...
Patch adding new equipbelt visuals (implemented by @Wishful!) and some new level balancing, content, and progression. Changelog Added new equipbelt animations and visuals Remixed and added new early l...
🛠️ Smithcraft Idle — Update Changelog ✨ Major Features Added • Prestige Cosmetic Frames (Levels 1–10) Prestiging now unlocks special UI border themes that evolve as your legacy grows. Eac...
Added quest to the game as another form of progression and direction. Also some light ui tweaks Also adjust how the Orders to roll only the highest metal type you are on to avoid excessive rerolling...
We're back!...

The new version includes: Fixed the background not appearing. Fixed the issue where the boss Kinteron wouldn't appear and would freeze. Fixed double audio. Increased the number of points awarded upon...
🔥 Patch 0.35 – Play on Itch.io ➡️ Don’t forget to add Chop Chains to your Steam wishlist! Add to Wishlist on Steam 📘 Patch Notes 📰 New (no new content this patch) 🔧 Updates Update...

Today is my 3 rd sprint with Star Academy: UMS https://jdelaay025.itch.io/star-academy-ums This has been less about coding updates and more about visual updates. A presentation update. I still have lo...
Presto Pomodoro's Prototype is now open to public. In this long-form idle game with productivity tools you can study alongside a desktop friend. In the past little bit to make this actually playable,...
Hello everyone ! Thank you SO MUCH for all your support and feedback, it means so much I have a lot of work to do, but I did a lot too Main changes: Better hole growing rate: Now the hole doesn't grow...

🐝 Bee System Honey Production & Economy Base Production : Bee hives produce 15 lbs of honey per harvest Bee Hive Costs : Progressive scaling at 150 honey + 75 per existing hive 2nd hive: 225 honey...
Engineer Energy Consumption Scaling Engineer energy use now scales logarithmically from early to late game. Early game multiplier reduced from 0.5 to 0.3 (about 0.45 energy/sec per Engineer). Late gam...
ULTRAP is coming to steam, and you can wishlist it right now! Thank you all for the support, is has meant a lot to me. Therefore i'll be pumping out some new content, new levels, new ways to progress...

What's New in v1.1: - Drag & Drop : Pick up and move your cat! (Special animation WIP) - Performance: Fixed the flickering/flashing issue. The animation is now buttery smooth...

Updated buttons to have clicking sound effect Updated tutorial to swap to the inventory when axe is given Added selection sprite to the stat screen to make it more obvious what stat was selected Fixed...
balancing: doubled asteroid spawn rate decreased thruster speed scaling increased starting hit size bugfixes: fixed launch showing up without any items ordering of sprites on home screen fixed spaceba...
Fixed a bug where gold dice were the same as diamond dice...
Super Slime Clicker Ultra is now playable again!...
Super Slime Clicker Ultra is currently unplayable. I'm working on getting it back up again and will post another update once it's back!...

this update primarily focuses on a new mechanic (storage), new stats (logistics, connectivity, and morale), and all the things that come along with them such as new buildings/tech/events/governance/tr...
So its been like a month and i haven't done as much as i would've liked in that time but here's what has been added in this update Unstable upgrades More random events Achievements More upgrades And a...