Game Updates
Newsletter / Perpetua Bulletin
Hello everyone! I realise I should have probably done this sooner, but I've setup a newsletter for you to follow so you can receive exclusive updates, news, and sneak peaks surrounding the development...
Sound and gamefeedback
What a difference it is if you get feedback to see what is happening!! I was able to added multiple information moments. About the grid your on and what you need to do. Sound`s, and events now making...
Major Systems Update – Settlement Goals, Daily Events & Risk Overhaul
🎯 Settlement Goals: Cash Only The period goal now checks physical gold only ( gold >= goal && no debt ). Warehouse value / net worth no longer counts. Clear "Cash only" label in UI. ⏰ End-of-Peri...
v0.8.0: the tree makes sense now (thanks to your feedback)
A lot of you played the demo last week and the message was pretty clear: the tree was confusing. This update is mostly that. Skills are now colored only when you can actually do something with them ri...
Bug fix!!
Hello adventurers This is a very small patch fixed a issue where your current progress save file wouldnt pick up in the title screen feel free to let me know if any other bugs does come up!...
One box per card
0.6.12 is up. It is the second half of the card work, and unlike 0.6.11 there is one real rule change in here, at the specimen tank. Last build gave every card the same shape. Reviewing them one at a...
NOW THE DEMO IS BIGGER
NOW THE DEMO IS BIGGEST...
First demo update

Hello adventurers, I've updated the demo again to make the onboarding smoother. I've updated the annoying notification based on feedback, please let me know if it's better now. Also added a few more i...
b41 — balance pass, live-updating panels, and a ship
Thanks to george341 and boticlawn for the reports. Both are fixed. Balance. Generators and smelters used to hit a hard cliff. Past the point where power covered your draw, or smelter capacity covered...
TSUNAMI — a demo about getting earlier, not further

TSUNAMI - A Big Wave's Coming.... Perfect your timing on multiple mini-mechanics to maximize your wave's potential. Destroy things on the beach for points, use your points to unlock power ups and addi...
Artifacts Update
Artifacts Update: Introducing Artifact System . Artifacts are achievements with permanent rewards earned by achieving certain certain milestones. Artifacts are mostly earned through reaching 500 cells...
Major update: Active skills and extra level

Hi everyone, On a personal note, it's been a busy month for me as I became father of my 2nd daughter. I took a bit of time off to spend time with the family, which I really enjoyed. But right now, it'...
Version Update again
7 automation upgrades
(also, the patch before completely revamped the game's ui to massively reduce lag :D)
Vitaria is released! But in alpha test :D

I'm making Vitaria, a cozy medieval settlement game where every resource physically exists Hey! I'm a solo dev working on Vitaria, a small incremental management game about building a medieval settlem...
AUTOSANCTUM Demo Is Now Live / デモ版を公開しました

### English **The first public demo of AUTOSANCTUM / 神域自動探索 is live, and it runs in your browser.** AUTOSANCTUM is an idle dungeon RPG. Exploration and combat run automatically; your decis...
Idle Wizard is now available on itch.io!

It is an idle game infused with RPG elements, centered around becoming the most powerful wizard the world ever knew. Prime features include: 18 powerful, unique character classes, 31 type of pets, ove...
Calc-U-Later V1.2 Update

NEW UPDATE 1.2 ! Another day, another update (not like doing updates every day but still) new features and changes / - added a new panel to show the result before pushing it out : got a lovely suggest...
Devlog #2 — Fixing the debt loophole (and giving real estate some teeth)
A player (shoutout to bearrittas in the comments) found a real exploit: borrow money, buy a business, your income goes up, which raises how much you can borrow, buy more, repeat. No cap. They rode it...
Update 1.3 PORTALS!
This significant update brings a large number of changes: Improved physics Improved planet texture generation Improved visual effects Added a new PORTAL mechanic Portals are now available in the demo...
The Camp update is out + Steam Announce
The Camp update is out This update took longer than expected because on e change k ept leading to another. We started by revisiting the graphics, then rebuilt the space between mining runs and ended u...
v0.8 - the Shelf Plan, and new key art

Two things at once. The Shelf Plan. The biggest complaint about the demo was that speed upgrades made composing a shelf harder. You were buying upgrades that fought the thing you came for. That's a ba...
SBO 1.0.2 : Fix Crash, Add Save
we have fixed crash bugs. improve visual of vfx and add save game...
Incremental Fireworks now speaks العربية — right to left, interface and all
Someone asked for Arabic A player asked whether the game could speak Arabic. It can now. العربية is the seventh language, and the first one that reads right to left — so the interface turns a...
Caelumora — v2.26.0: Promises Kept
Enchantments, gems and race specialties that described an effect and delivered nothing now do what they say. What the card said, and what actually happened For most of Caelumora’s life you could rol...