Number go BRRRRR dev log 1.
This is the first dev log post for the project, im UnRellz and welcome to Number Go BRRRRR! This game is your average clicker game. Current the game is equipped with a upgrade system, prestige system...
This is the first dev log post for the project, im UnRellz and welcome to Number Go BRRRRR! This game is your average clicker game. Current the game is equipped with a upgrade system, prestige system...
- Ajout d'un mode Hard - Ajout d'un second emplacement de sauvegarde ---- - Add a Hard mod - Add a second save slot...

the invasions have been expanded with 'themes' that open design space towards different trigger events, combat styles, enemy types, scale of consequence, and more. In theory, this will mean that diffe...
Added brick shooter fusing...

Thank you for the support and playing. Martin v0.8.2 – Main Menu Overhaul, Full Localization & Late Game Systems This update is a big mix of UI polish, localization work, core system refactors, and...
I made a few tweaks and added a bunch of stuff: Option to read the tutorial in the main menu, most people press "Understood" without even reading xdn't... So you can now rewatch that :) You can also e...

I don't know if anyone will read this since I haven't marketed the game, but I wanted to leave a note explaining the game and why I made it. Crittop is an idle pet app that you can leave on the corner...

I'm coming up with a new update made in unity, better graphs, experience and kebabs...

Version 2 is released: - bigger map + movement, more interactivity, more UI Element, music added - also added a download version, if you want - there are still some parts which are not as satisfying a...

in testing, the prototype invasion mechanic was apparently made even worse during the transition towards compatibility for itch/embeds/etc. causing it to be slow, buggy, clunky, and not very intuitive...
https://scratch.mit.edu/projects/1244649392 i made it non modded one lol XD...

Devlog number 2 for Star Academy https://jdelaay025.itch.io/star-academy-ums It’s been 2 weeks since I first posted Star Academy: UMS, and the feedback has been amazing. I will continue to work on t...

A major update has been added to the game: new significant upgrades for the player, more enemies, longer gameplay time, a complete enemy rebalance, the addition of the prestige system, and fixes for m...
Loot / Drops have a time to live (to avoid memory overflow) - 60 seconds On higher stages, instead of spawning enemies at once, they will now be spawned in “waves” A lot of improvements on Enemy &...

Hi there! This is the devlog related to version v0.1.2 the Bloodline version! Here are some notes related to this version: - Changed breakthrough system to be a combat based instead of time wall as be...

Hi there! This is the devlog related to version v0.1.2 the Bloodline version! Here are some notes related to this version: - Changed breakthrough system to be a combat based instead of time wall as be...

have fun...
Hello there! I just created a discord and i will be accepting ideas, feedbacks and bug reports in there. Early player will have some specific roles and special mechanics on later development! Feel fre...
Hello there! I just created a discord and i will be accepting ideas, feedbacks and bug reports in there. Early player will have some specific roles and special mechanics on later development! Feel fre...

Hi everyone! o/ A few weeks ago I uploaded the prototype here, and I just wanted to say thank you for your feedback that helped me improve it. ICYMI, Endless Escalation is a strategy-driven incrementa...

it seems that the 'Devlog' form (the one I am currently typing into) is quite gigantic and sprawling with many fields and considerations, which likely does not condone fast iteration of game versions...

Hello everyone! I've just released a playtest for Idle Gumball Machine on Steam! You can read about it and request access here: https://store.steampowered.com/news/app/3724490/view/624439114720084659...

Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veee...

The Soul Collector 2 - Idle Game Steam store page is released! https://store.steampowered.com/app/3962200/The_Soul_Collector_2__Idle_Game/...
🔥 Patch 0.30 ➡️ Add Chop Chains to your Steam Wishlist! 📰 New • Added new languages: Polish, Chinese (Simplified), Portuguese & Brazilian Portuguese, Russian, Spanish (Mexico), Japanese, K...